I remember that they said that shyt was trash at firstArkham knight had profound technical issues At launch these are just problems for people wanting to push performance not running the game
I m surprised the 2080ti can run at 4K 60 at all complaining about drops after cutscenes or menu changes isn’t that big of a deal
Monster hunter world isn’t a playstation title clearly there is an ulterior motive at playAll I ask for is 1080p 60fps Ultra settings or 1440p 60fps High settings
Also this usually happens. The same was said about Monster Hunter World and less than 3-6 months later it was fixed.
I remember that they said that shyt was trash at first
Known Issues
- Anisotropic Filtering settings are not working. This is a high priority issue for us to resolve.
- Some systems may experience a brief stutter during general world traversal, UI updates, quest updates, or camera swaps in cutscenes. This is a high priority issue for us to investigate.
- Some animations are designed to only refresh at 30fps even if the game is running at a much higher frame rate. We are exploring how we can improve this with a future update.
same engine, but Death Stranding was developed for PC from the beginningAfter death stranding port there are no excuses
The “profound technical issues” are in trying to take this game to 4k 60fps.
Playing it at 1080p 30fps is just fine.