Gizmo_Duck
blathering blatherskite!
Along with new ammo types like adhesive grenades, you'll now find workbenches at settlements where you can upgrade your weapons and outfits. De Jonge says that this is part of Guerrilla's desire to really dial into the core RPG and action elements of the game's mechanics – more than the original game did – but also to heighten your attachment to specific loadouts.
"It comes from just the desire to make the weapons more engaging, that you have a little bit more of a bond with these weapons. By investing time and resources, and by upgrading them, you get that feeling of like, you actually spent time to make this weapon better, rather than getting an upgrade from a machine and just slotting that in," explains de Jonge. "You have to fight sort of machines or get other resources throughout the world in order to upgrade. So the whole loop is more integrated, in that sense with the rest of the world."
Free climb
"So now you also don't have to go around the mountain. If there are no handholds, you can just go over it in a straight line, which is great. And then combining that of course with the glider that you can glide back down. You can go down even further into the water. We just add a lot of verticality in that sense to exploration," says de Jonge.
Horizon Forbidden West will reward you for investing in its world, weapons, and characters | GamesRadar+
The upgraded melee sound so much better
The melee weapon and the melee systems have been greatly expanded in Horizon Forbbiden West. We now have different combos that you can also acquire through the skill tree and each combo move has its own specific purposes. The one that you see in the in the demo has a multiple hit and one of the last hits does this extra damage. There's another combo move which we call the Resonator Blast, this is where you build up the charge on the spear and you see the rings light up at the end of the spear. Once it is fully charged, you can basically paste that energy onto your enemy and then target it with an arrow. That creates a massive damage point and a sort of an explosion on the enemy so you can use it to take down the bigger enemies. There's a lot more depth, also because it's in the skill tree, there's a lot more growth now possible over the whole melee systems.
"It comes from just the desire to make the weapons more engaging, that you have a little bit more of a bond with these weapons. By investing time and resources, and by upgrading them, you get that feeling of like, you actually spent time to make this weapon better, rather than getting an upgrade from a machine and just slotting that in," explains de Jonge. "You have to fight sort of machines or get other resources throughout the world in order to upgrade. So the whole loop is more integrated, in that sense with the rest of the world."
Free climb
"So now you also don't have to go around the mountain. If there are no handholds, you can just go over it in a straight line, which is great. And then combining that of course with the glider that you can glide back down. You can go down even further into the water. We just add a lot of verticality in that sense to exploration," says de Jonge.
Horizon Forbidden West will reward you for investing in its world, weapons, and characters | GamesRadar+
The upgraded melee sound so much better
The melee weapon and the melee systems have been greatly expanded in Horizon Forbbiden West. We now have different combos that you can also acquire through the skill tree and each combo move has its own specific purposes. The one that you see in the in the demo has a multiple hit and one of the last hits does this extra damage. There's another combo move which we call the Resonator Blast, this is where you build up the charge on the spear and you see the rings light up at the end of the spear. Once it is fully charged, you can basically paste that energy onto your enemy and then target it with an arrow. That creates a massive damage point and a sort of an explosion on the enemy so you can use it to take down the bigger enemies. There's a lot more depth, also because it's in the skill tree, there's a lot more growth now possible over the whole melee systems.