The game has a lot of style but it has its faults.
1. Theres pushback when you hit enemies...Its usually fine but say you are doing a platforming section, jump and attack an airborne enemy, the pushback can mess up your landing. You can definitely adjust and get used to this so its only a minor issue. This one is whatever, not a big deal.
2. The map. This doesnt work like Castlevania or Metroid. When you reach a new area, you have no map. You gotta randomly explore til you find the map guy and buy the map. You also need a compass just to show where you are on the map. The big issue is you might even finish that whole area without a map and then find the map guy at the end. Also the game doesnt fill out where you already have explored until you rest at a bench. So you gotta remember exactly what spots you went to even if you have a map and compass. Or you gotta constantly rest at the benches. If you dont mind getting lost over and over this is ok, but I'm old and I aint got time for that shyt. I feel like this whole map idea is a step backwards and just adds unnecessary frustration. Super Metroid came out more than 20 years ago and has a better map system. Why did they think filling out a map as you progress is not the best way? This is them messing with a tried and true formula just for the sake of being different and in my opinion it is a failure.
3. Its another one of those games where you gotta collect your corpse. This is mostly fine but say you got murked somewhere and dont wanna mess with that area, maybe go back later and instead explore elsewhere.....nope. You better get your ass back there and collect your corpse.
Im not saying its a bad game but some of the design choices were unnecessary and just add tedium to your gameplay.