Hitman Absolution Thread

Mowgli

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I walked through a door. Tried to walk back and the shyt was locked. That section of the game is cut off to me. Im on the first level. The level design here no longer seems very open ended where you have an entire huge stage to do what you want with. You dont get to start with a custom kit with weapons to buy but there are various items(books, wrench, axe, brick, knife, pot,) laying around each stage that you can use to kill guards if you want. THis is satisfying. Its like you're going from checkpoint to checkpoint and the game tallies your score along the way. Again, only on the first stage. Im not annoyed yet though because playing on the hardest difficulty is making it enjoyable so far.
 

Nuke Dukem

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I walked through a door. Tried to walk back and the shyt was locked. That section of the game is cut off to me. Im on the first level. The level design here no longer seems very open ended where you have an entire huge stage to do what you want with. You dont get to start with a custom kit with weapons to buy but there are various items(books, wrench, brick, knife, pot,) laying around each stage that you can use to kill guards if you want. THis is satisfying. Its like you're going from checkpoint to checkpoint and the game tallies your score along the way. Again, only on the first stage. Im not annoyed yet though because playing on the hardest difficulty is making it enjoyable so far.

You shouldn't HAVE to play on the hardest difficulty to enjoy it


Let us know.. That review really killed it for me though :(
 

Mowgli

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You shouldn't HAVE to play on the hardest difficulty to enjoy it


Let us know.. That review really killed it for me though :(

Dont be a diva bruh. I dont play any game on easy because im an elite gamer, first of all. Im not sure how other hitman fans will recieve the game. As someone whos played every single hitman and mastered them, im not mad at this and i am enjoying myself trying to figure out how to do this perfectly. :yeshrug:
 

Tetris v2.0

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Dont be a diva bruh. I dont play any game on easy because im an elite gamer, first of all. Im not sure how other hitman fans will recieve the game. As someone whos played every single hitman and mastered them, im not mad at this and i am enjoying myself trying to figure out how to do this perfectly. :yeshrug:
How linear are the missions tho? You mentioned being "locked out" of an area, I find that talk to be terrifying :why:

Im hoping thats just a scripted bit? And that most of the levels have freedom and options? :to:
 

Mowgli

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How linear are the missions tho? You mentioned being "locked out" of an area, I find that talk to be terrifying :why:

Im hoping thats just a scripted bit? And that most of the levels have freedom and options? :to:

There was nothing in the area that i needed to go back ther.e First mission you start outside a gate to a mansion. the mark is in a mansion and is heavily guarded. YOU HAVE TO GO IN. I found transitioning from position to position fun. Also, they have challenges for the stage that you can complete to boost your score. Im finding fulfilling these challenges to be exciting. Please do not youtube how to beat missions in this game you will take all the fun out. Im havin fun. Im in the mansion and i have the sleeping pills. :scheme:

There are multiple ways to complete the mission overall. Guns blazin, stealth, and stylish. Theres nothing to complain about in this game for me so far. I never was the type to bring a sniper rifle into a mansion to kill a mark so i guess im not feeling like im missing out on that level of freedom. The game just feels more cinematic while maintaining good core gameplay mechanics. The stages you terrain are still large. The mansion now that im in is pretty big and they give u some small sections and then a large section to treverse. This game is fun and feels like hitman.
 

Tetris v2.0

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There was nothing in the area that i needed to go back ther.e First mission you start outside a gate to a mansion. the mark is in a mansion and is heavily guarded. YOU HAVE TO GO IN. I found transitioning from position to position fun. Also, they have challenges for the stage that you can complete to boost your score. Im finding fulfilling these challenges to be exciting. Please do not youtube how to beat missions in this game you will take all the fun out. Im havin fun. Im in the mansion and i have the sleeping pills. :scheme:

There are multiple ways to complete the mission overall. Guns blazin, stealth, and stylish. Theres nothing to complain about in this game for me so far. I never was the type to bring a sniper rifle into a mansion to kill a mark so i guess im not feeling like im missing out on that level of freedom. The game just feels more cinematic while maintaining good core gameplay mechanics. The stages you terrain are still large. The mansion now that im in is pretty big and they give u some small sections and then a large section to treverse. This game is fun and feels like hitman.
:leon:

:takedat:
 

Mowgli

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In the original hitman games you start in a boring place. You dont go back to that place just for shyts and giggles because it has nothing to do with where the actual meat of the mission takes place. When the meat of the mission begins i feel im in a more open area. Getting to that point is like going from checkpoint to checkpoint during which you get a variety of options to fulfill challenges outlines in the select menu. They make the game more cinematic. Like theres a guy talking on the phone as you traverse the side of the mansion wall in a window. Yea, i could have let him walk away, jumped in the window, subdued him, and KIM but instead, i pulled him out the window and let hiim fall to his death because it checkmarked a challenge on my list called, "geronimo". THey are encouraging you to play this game stylistically or a mix of style and your own swag. The devs are not bullshytting with this game bruh. Haters want everything all the other games were plus more but in this game so far, im not missing one large loaded stage. Im sure other stages in the game express more of that kind of swag, but each stage should be like an art canvas and different swags should be allowed to be expressed. This is hitman, this is dope. Please buy please enjoy.

*goes back to poison head of security*
 

Tetris v2.0

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In the original hitman games you start in a boring place. You dont go back to that place just for shyts and giggles because it has nothing to do with where the actual meat of the mission takes place. When the meat of the mission begins i feel im in a more open area. Getting to that point is like going from checkpoint to checkpoint during which you get a variety of options to fulfill challenges outlines in the select menu. They make the game more cinematic. Like theres a guy talking on the phone as you traverse the side of the mansion wall in a window. Yea, i could have let him walk away, jumped in the window, subdued him, and KIM but instead, i pulled him out the window and let hiim fall to his death because it checkmarked a challenge on my list called, "geronimo". THey are encouraging you to play this game stylistically or a mix of style and your own swag. The devs are not bullshytting with this game bruh. Haters want everything all the other games were plus more but in this game so far, im not missing one large loaded stage. Im sure other stages in the game express more of that kind of swag, but each stage should be like an art canvas and different swags should be allowed to be expressed. This is hitman, this is dope. Please buy please enjoy.

*goes back to poison head of security*
:whew:

I think I am understanding the nature of the game from what you speak

:ahh: I cant wait to play this game now
 

Mowgli

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:whew:

I think I am understanding the nature of the game from what you speak

:ahh: I cant wait to play this game now

I jsut finished the first mission. It was a tutorial mission. I didnt get to experience the tutorial side because as an elite gamer, i have to play on non-novice difficulties. My ONLY gripe with this mission was the end. RIght as i closed in on the mark it went to a cut scene and 47 killed the bytch in CGI. :scusthov::aicmon: I believe this is to move the story along and sets up the premise for the story of 47 being a sucker who chooses hoes over his work but still, i guess because there was an emotional attachment to the mark, i give the devs a pass. I know other marks in the game do not have the same cgi effect that spoils the satisfaction of completing the mission. I enjoyed the mission overall and would like to play again to body enemies with other objects in the level.

Mission 2 from jump appears to be Way more open in terms of geography and without instincts, easy difficulty, hints and all that other casual shyt you nikkas need it should be challenging and fun to find this mark and show him what elite gaming is but its bedtime so now so this is where i say goodnight to you shytty overly critical fukk boy gamers who arent on my level. :stylin:
 

Tetris v2.0

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Mission 2 from jump appears to be Way more open in terms of geography but its bedtime so now is where i say goodnight to you shytty overly critical fukk boy gamers who arent on my level. :stylin:
:smugfavre:
 
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