In the original hitman games you start in a boring place. You dont go back to that place just for shyts and giggles because it has nothing to do with where the actual meat of the mission takes place. When the meat of the mission begins i feel im in a more open area. Getting to that point is like going from checkpoint to checkpoint during which you get a variety of options to fulfill challenges outlines in the select menu. They make the game more cinematic. Like theres a guy talking on the phone as you traverse the side of the mansion wall in a window. Yea, i could have let him walk away, jumped in the window, subdued him, and KIM but instead, i pulled him out the window and let hiim fall to his death because it checkmarked a challenge on my list called, "geronimo". THey are encouraging you to play this game stylistically or a mix of style and your own swag. The devs are not bullshytting with this game bruh. Haters want everything all the other games were plus more but in this game so far, im not missing one large loaded stage. Im sure other stages in the game express more of that kind of swag, but each stage should be like an art canvas and different swags should be allowed to be expressed. This is hitman, this is dope. Please buy please enjoy.
*goes back to poison head of security*