Just scoot the sofa back like 30 ft.DLSS and Nvidia's sharpness filter got my back
Just scoot the sofa back like 30 ft.DLSS and Nvidia's sharpness filter got my back
of course. it's just a question of what method they useIs it being upscaled or nah?
We've never seen 964P before. We've seen 900P though. They were not lyingRevisiting this has been hilarious.
"frame rates and resolutions we've never seen before on consoles"
964p and 30fps
Won't stunt...
I thought it was something new, but the lies have been revealed.
1080p 42fps in an open world game vs 964p 30fps in a linear game. Xbox fans will say anything.Remember this
Sony stan’s wild AF
one of these games looks like this1080p 42fps in an open world game vs 964p 30fps in a linear game. Xbox fans will say anything.
And you don't even like Hellblade anyway.
Sure different scope. Different goals= Different results.one is open world and the other is a walking simulator down narrow corridors with one enemy at a time
And here you pretend the scope/technolgy behind the games don’t matter.Both good looking games, and I never shyed away from giving Hellblade 2 props for its graphics. @MeachTheMonster but the world's most powerful console has most of it's 1st party AAA exclusives release with the framerate capped at 30fps.
Flight Simulator 30fps
Redfall 30fps
Starfield 30fps
Hellblade 2 30fps.
Off the top of my head, only Forza and Halo released with 60fps modes. That's shameful.
Why act dumb now1080p 42fps in an open world game vs 964p 30fps in a linear game. Xbox fans will say anything.
And you don't even like Hellblade anyway.
You know I just like to go back and forth with you about this shyt.And here you pretend the scope/technolgy behind the games don’t matter.
Flight simulator is the whole fukkin world you can fly to in real time with a whole fukkin world climate/weather/ lightning simulation running in the background in real time
But just in your last post you seemed to understand how different scope and technology could bring different results.
Why act dumb now