Helldivers 2 officially hits 457k+ CCU on Steam (still top paid game)

Gizmo_Duck

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Pressure

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The crown jewel of the xbox legacy:youngsabo:



AA game came and put masterchief in a headlock
Palworld got you so far in Shambles you're trying to big up day and date pc releases.

You a weirdo ass nikka. But I know you aren't actually playing this game :sas2:
 

MeachTheMonster

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Sony nikkas celebrating day and date PC success, but forgot to consider that the sony bean counters are celebrating too.

More of this on the way soon :ehh:


There’s also this

But we ain’t gotta talk about that :hubie:
 

Pressure

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Sony nikkas celebrating day and date PC success, but forgot to consider that the sony bean counters are celebrating too.

More of this on the way soon :ehh:
Apparently Sony stans don't care about PC releases. In fact, it appears day and date pc success encourages single player incels to actually buy it
 

winb83

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There are currently around 700k playing it between ps5 and steam


GGgJBeCXQAAl9Bj
And a child beat their grandpa in a race from the car in the driveway to the front door. Is that supposed to be an achievement? Halo been past it's peak for decades.
 

Gizmo_Duck

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And a child beat their grandpa in a race from the car in the driveway to the front door. Is that supposed to be an achievement? Halo been past it's peak for decades.

Is it an achievement for a small studio putting out a paid multiplayer game to beat a 20+ year old flagship F2P AAA title?

Yes.
 

Rekkapryde

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TYRONE GA!
I know we shyt on Xbox here (and it’s mostly justified) but it’s sad seeing where Halo is now compared to the media behemoth it use to be.:mjcry:
All jokes aside , and y’all know my Stan loyalties, I really liked Halo Infinite.

But they ran the title into ground. Suits gon suit, Execs gon exec, but gamers? fukk their opinions. Game should have never launched as barebones as it was being your flagship IP. Destiny should have been an Xbox franchise but Xbox leadership fukked dat up.

Oh well.
 

MeachTheMonster

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I know we shyt on Xbox here (and it’s mostly justified) but it’s sad seeing where Halo is now compared to the media behemoth it use to be.:mjcry:
Yeah, such a dead franchise



According to the data provided by Activeplayer.io Halo Infinite has been played by an average of 500 000 players in the last 30 days with an average player count of 135,207 on a daily basis.

As always, the numbers don’t add up to the sony stan narratives :wow:
 

Marks

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Can't wait to play this in a year when everyone moved on
:mjcry:
 
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