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I don't know of you to be a gamer who plays these types of games historically speaking but halo multiplayer win game of the year and the campaign is the best in years. Extremely entertaining and universally agreed by those who played it. The slow roll out of multiplayer content is what's hurting halo infinite but it's not dead and it won't die because it's a great game. The content will come, no need to start from scratch and with forge gallo will never not be amazing so yeah.I wouldn't doubt it. The game has been a dumpster fire from Craig all the way through the rushed launch called a beta to the canceled couch co-op. This franchise needs to be put to bed. It had its time.
And if anyone wants to play campaign coop you can with an easy to pull off glitch. And while online coop sounds good, only non halo players are complaining about it. Ask for receipts, you'll reach a dead end almost every time
You're right about that....lmao okay so this is thread where everybody just says anything
So as a reminder halo infinite was like the most expensive game ever made ($500 million estimated) but if you think it should have turned a profit immediately then ok. At its peak it had 20 million playing it. Over a million sold for campaign, battle pass is $10+
I'm confident they made their bread, this thread is about how halo didn't reach expectations yet not that it flopped. It's not killzone