The former Initiative developers VGC spoke to attributed the wave of departures to frustration among senior talent over the direction of the project set down by Gallagher and game director Daniel Neuburger (who himself left the company last month).
Although
The Initiative’s website claims that the company promotes a “collaborative” creative environment, former employees described the studio’s development hierarchy as very ‘top-down’, with Gallagher and Neuburger keeping a strong grasp on creative decisions.
According to the former employees, many senior team members were frustrated by this perceived lack of autonomy and didn’t feel heard on key issues such as development priorities, project planning and team staffing.
Gallagher and Neuburger, who were previously studio head and game director at Crystal Dynamics, wanted to make games the way they always had with top-down direction, the sources said, while many Initiative employees were expecting a more bottom-up approach.
As a result, it’s claimed that development has progressed “painfully” slow and a solid company culture never formed. All former employees VGC spoke to said they were surprised at how lenient
Microsoft had been over the lack of progress.