Gizmo_Duck
blathering blatherskite!
It’s all dependent on the tricks the studios use to highlight the best assets. Using god of war the OG trilogy as an example; they used a fixed camera I’m certain other tricks are used as well for other games.
art style>graphics
Yeah, Naughty Dogs are gods at hiding the ‘shortcuts’. Like for the original Jak and Dexter games they would hide loading screens behind mountains and travel zones. They do they same thing with The Last of Us 2 also.
There’s also the trick all developers use where the only segments of the game that loads is front of the camera.
Talented developers are like magicians they know how to make you pay attention and look where they need you to look to achieve the best results. That’s why we get a lot of great looking 1st party games. The developers only have to know the ins and outs to one platform and can take advantage of it’s quirks rather than having to performs tricks for several different ones.
Also, there’s the idea of art direction. A good art direction knows what assets to highlight and which to remain static. It’s very clever the way Sony’s studios have manage to utilize their hardware for all it’s shortcomings.