Gizmo_Duck
blathering blatherskite!
What you figure sucked about the quest design? I know I didn't like the few instances in quest where if you didn't do something the way the game wanted you to, you automatically fail. Like get spotted in a stealth sequences.
that and the “too challenging automatic death’ quest areas. The tower climbing/lighting, the npc quest weren’t very interesting, the “random events” were really just like two different combat encounters, too many shrines..etc
I liked the platforming shrines a lot though. For me it’s just a lack of variety overall, sticks too close to the usual open world stuff when they kind of promised witcher like lore heavy side content.