Gears of War 4 OT

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The G.O.D II

A ha ha
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So OP is the latest Xbox stan of the month? You Sony ponies clowned him that much for selling his PS4
 

Brief Keef

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The Cole train, Baird, and Marcus better be in this..

If these are the new main characters :scusthov:
guess u haven't been keepin up them nikkas most likely hung it up or dead..this shyt takes place wayyyy after pt 3

dude prob anya and marcus son and shorty prob baird daughter....and why is OP just seeing this trailer :dead: beta drop in spring time tho
 

Kamikaze Revy

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Xbox One Exclusive Gears of War 4’s Map Creation Process Explained; Devs Learned a Lot from Judgement

During a Q&A Session held at the Season 1 finals of the Gears of War ESL league Gears of War 4 Lead Multiplayer Designer Ryan Cleven talked about the process behind the creation of the multiplayer maps for the game and showcased a couple of new slides to illustrate how things work.

Cleven explained that one of the first thing Studio Head Rod Fergusson made sure of was that the studio plays the game. The studio has an internal ladder and plays versus all the time. They also use heat maps that show where players go and move in classic maps, as you can see below.



The team knew that most of them weren’t the ones who made the first Gears of War games, so they had to “do their homework,” studying “what made Gears Gears.” Then they made “a lot of maps,” folliwing the process below.



They start with a high level concept document, then they move to a “blockout” (the grey box 3D model of the level made with the most basic geometric elements). That’s never shown publicly, but it’s used to test the game “a lot.” They make about a hundred of those in order to narrow down what they want from the map.

Then, during the validation phase, the studio tests the map further, making sure that all the feedback on it is healthy, that everything looks good and everyone is having fun. Finally, the level is put through the art process so that it can be actually turned into something that can be shipped.

Cleven also explained that Gears of War: Judgement was a “great thing” for the studio to see, as without it, they might have gone the same way with Gears of War 4. There are things to learn from Judgement based on feedback from the community, giving the studio the benefit of learning from both what worked and what didn’t work, in order to shape what will come going forward.

Rod Fergusson himself mentioned that he enjoyed Judgement’s campaign, and it was one of the better looking games of the series, but after working on the ip for so long, it was an opportunity for the studio to experiment and to see what happened if they “shook the formula a little bit.” He repeated that there’s a lot to learn from that, in order to shape Gears of War 4.

This, according to Fergusson, is not to say that Gears 4 is going to be based on Judgement, but the pros and cons of it helped in forming what the studio can do with the upcoming Xbox One game.

Xbox One Exclusive Gears of War 4’s Map Creation Process Explained; Devs Learned a Lot from Judgement | DualShockers
 

Kamikaze Revy

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Gears of War 4 Release Date Moves to Fall 2016
Plus, Microsoft says 45 percent of Ultimate Edition players are new to Gears of War.

During a livestream broadcast today, representatives for Microsoft confirmed that Gears of War 4 may launch a little sooner than expected.

The company announced that the Xbox One game is now slated to launch in fall 2016 (via NeoGAF). Previously, the action game--which was officially announced at E3 last summer--was slated for "holiday 2016."

You may not have to wait until fall 2016 to play, however, as the Gears of War 4 beta is scheduled to arrive this spring. The more than 1 million people who bought Gears of War Ultimate Edition get to play first.

Also during the livestream, it was revealed that 45 percent of Ultimate Edition players are new to the Gears of War franchise. This would theoretically bode well for Gears of War 4. But note that Ultimate Edition was included with the Xbox One Black Friday bundle, which Microsoft continues to sell.

For more on the Gears of War franchise, you can read our interview with producer Rod Fergusson about Ultimate Edition, Gears of War 4, and the future of the Gears of War series. Keep an eye on GameSpot for more news about Gears of War 4 in the coming months.

Gears of War 4 Release Date Moves to Fall 2016
 
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