Gaming and Profound Innovation - A Coli Article

lutha

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great article....i agree, innovation is important, as long as it's done right and a good fit for that game...i'm against innovation just for the sake of saying we put something new in the game and/or copying what another game did cause it was successful/a good fit for that game.....

ex: i dont agree with the stamina system being implemented into games like tomb raider, uncharted, fighters, etc...stamina fit for 'i'm alive' cause that's what they were going for with the apocolpytic, survival, realistic feel....a game like tr, it wouldnt work...i mean the chick goes against monsters, beasts, people trying to kill her, explores all over the world, etc...i dont want to die cause she ran outta breath while i'm in a fire fight or running....i want to be able to climb any and everything without running out of energy, i wanna be able to spam fireballs, etc...those type of games arent going for a realistic feel, and i'm cool with that cause i'm not playing them for realism....in fact, i think the whole 'realistic' craze has done more bad for entertainment, especially movies and rap music, than good, but that's another topic....

anyway, i do like the idea of improved ai based off human input like the drivatars...i know that takes time, money, the tech to do it, etc. but i think we're getting to that point...

another thing: gamers gotta support companies when they do something you like...the only way to get companies to try more things is to speak with your money...that's what they pay attention to....
 

be back in a bit

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Ya'll need to play MGS: Ground Zeroes if you haven't. Open world stealth is the new shyt. Next-gen stealth gameplay brehs.. :noah:
 

hotbeezie

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:mjcry:


What about going from playing a top down GTA to playing GTA: Vice City...then to GTAIV & V.


Sidebar: It's funny that this thread actually was perceived a little different than I wanted it to. But I'm still happy that you guys liked the thread.

I wanted you guys to give different things about some games that you would like to be implemented across the board...

Another example:

Ghost Recon: Advanced Warfighter

There is a game mode called Conflict that should be a staple in all future Tactical & FPS shooters going forward.


GRFS_MP_saboteur01_1280.jpg

Basically, throughout the match, your squad goes against another squad in a series of missions ranging from "Protect the VIP" to Plant the Bomb to "Acquire & protect Intel" to "kill the other team".

It felt amazing because instead of engaging in the same objective throughout a long match, it would be a combination of things that forced you and your team to adjust. shyt was beautiful.

Imagine CoD or Destiny or BF4 where that mode was implemented?

Killzone 2 did this and it was :whew:
 

SlowPaceThrillah

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when you talk about the creators...the developers and especially designers...they are just like us (for the most part). they want to see and create new mechanics and stories, and genres. publishers do a whole lot of filtering. then there are time constraints, budget constraints, a lot of laymen input and bureaucracy. theres this push to monetize games over time thanks to "facebook games". a lot of shyt stands in the way of innovation. a lot. one of my professors worked on kingdoms of amalur and he said basically developers put cool shyt in games all the time and the publisher will say leave it out (he wasnt talking about his game specifically). the attitude is typically make it exactly like that other game that sold 3 trillion copies

thats why when you read the destiny reviews, if you know the business you already know what it is. a store front disguised as a game. its a FTP game that costs $60

thats why AAA games have been going that way ("accessible") because they spend millions on them and basically want to recoup and profit off anyone who will spend money, not just gamers.

thats why indie is such a thing now because its a low-investment, low-risk refuge for those of that want new shyt.

that said, i havent played i am alive but shadow of the colossus has a stamina mechanic that gives a true sense of thrill and accomplishment

331d4f78_weebay.gif


http_makeagif.com_media_4_24_2014_w75uo6_8e9ptupy.gif


giphy.gif


Repped

Shyt is heartbreaking
Crying.gif
 

DPresidential

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The creator of Bioshock has previously said that his new project aims to be a replayable narrative game, and cited Middle-earth: Shadow of Mordor's Nemesis System (which had NPCs remember and react to your actions in it open world) as the sort of direction he'd like to take it in.

In an onstage interview at EGX Rezzed in London, Levine once again brought up the action-RPG as an inspiration, but added that his new game would take the idea of a reactive narrative much further:

"The game that inspired me most - that we were maybe onto something, on the right track - was Shadow of Mordor with the Nemesis System. [...] That was a very limited, rudimentary approach to it, that covers a very narrow area.

"It’s more of a metanarrative, and there’s not a lot of dialogue support for that stuff, so our thing is much more ambitious. That sort of gave us, like, β€˜OK, maybe we’re not completely crazy in what we’re trying to do.'"

http://www.ign.com/articles/2017/03...ore-ambitious-shadow-of-mordor-nemesis-system


This is the exact result I hoped for with respect to the impact of Shadow of Mordor's Nemesis system.

I never fukked with Bioshock but I'm on the look out for what they have planned. :salute:
 

Fatboi1

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:mjcry:


What about going from playing a top down GTA to playing GTA: Vice City...then to GTAIV & V.


Sidebar: It's funny that this thread actually was perceived a little different than I wanted it to. But I'm still happy that you guys liked the thread.

I wanted you guys to give different things about some games that you would like to be implemented across the board...

Another example:

Ghost Recon: Advanced Warfighter

There is a game mode called Conflict that should be a staple in all future Tactical & FPS shooters going forward.


GRFS_MP_saboteur01_1280.jpg

Basically, throughout the match, your squad goes against another squad in a series of missions ranging from "Protect the VIP" to Plant the Bomb to "Acquire & protect Intel" to "kill the other team".

It felt amazing because instead of engaging in the same objective throughout a long match, it would be a combination of things that forced you and your team to adjust. shyt was beautiful.

Imagine CoD or Destiny or BF4 where that mode was implemented?
This been done already in Killzone 2's Warzone.
 

GoldenGlove

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I like the stamina idea. its always felt quite unrealistic the way Drake and Laura scale cliffs and the like...
I've always thought that Uncharted should of had some kind of system in place that incorporated the treasure you find along the way. Like if you have a pouch or a bag that he fills up and gets heavier as a mission goes on. Then you have to manage how to make it to the end of the level with your treasures in tact... there would have to be a good reward for completing the level with this, opposed to doing so without.

Stamina would also be good for that game, cause it really is dated gameplay just being able to effortless jump and climb from pillar to pillar without anything to lose.

This thread was created before UC4 dropped, and unfortunately ND went with the same formula just really polished with minimal gameplay additions to it.
:francis:
 
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