after 2 dozen hours of gamelpay
6.5-7/10
The Good
Parkour is very fun, and lots of abilities to choose from
game maintains a stable frame rate
fast load times
zero pop in from what I saw no matter what mode I chose, well done.
The Okay
dialogue isnt terrible, but not great. its about what you'd get in a marvel movie with more instances of the word "fukk"
the landscape ranges from shyt to kinda cool looking
there's potential for some nice world building.
so so story, your typical fantasy fish out of water story with 3 major plot twists.
The Bad
side content sucks
optimization sucks, yes it has good things as said above but the resolution drops down hard to points where this looks like a ps3 game. it even happens in cutscenes where nothing big is happening and you're just talking to an NPC. random blurry faces, poor character models, this game is a ps5 exclusive is it not? so act like it
filler galore, Ubisoft bullshyt
barren, empty lands
the good shyt happens in the last third of the main campaign. this game would be a 9/10 if the last third happened sooner.
redundant combat. most enemies feel the same, and are brain dead, spam whatever you doing to move on.
Conclusion
I think there's a good foundation set and much potential. without spoiling, there is room for a sequel. id like to see Frey again without being bogged down by nonsense. the main campaign is very short for an open world RPG, and it feel like most of the so called "content" is mindless filler.
horizon had a problem with side content and rectified this with the sequel, offering stories to make us care about the bullshyt tasks. I think a Forspoken sequel can accomplish that as well. Keep the main character, keep the parkour, keep the spell switching, and improve on the above, and I think we have a hot game of the year candidate.