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Atlus / Ryū ga Gotoku
Back in 2019, 343 Industries' Bonnie Ross told the Academy of Interactive Arts and Sciences that Halo Infinite's development was slow and deliberate in order to avoid creating the same sort of crunch conditions that produced Halo 4 and Halo 5. Now, we’re finding out that despite the delay, Halo Infinite’s development is being just as crunchy as its predecessors.
That’s according to a ResetEra user translating a video on Chinese social media site Bilibili from someone claiming to have worked at 343 Industries. As the video is in Mandarin, TheGamer has not been able to independently verify this information. However, what’s presented certainly sounds like crunch conditions by all definitions.
"The team at 343 (especially the low-level employees) works very hard," writes ResetEra user random0_point, "and many of them have experienced working overtime until the early hours of the morning in the past few years."
Additionally, the former 343i employee talked about the disastrous demo from last summer that led to Halo Infinite's extended delay into 2021. He called company executives "overly ambitious" in wanting to create both a new game engine and a semi-open world game at the same time. This meant that resources were constantly being swapped back and forth as engine defects were discovered and needed to be corrected.
Former 343 Employee Says Halo Infinite Being Made Under Crunch Conditions
Update Former Employee Clarifies Statement
Made that man upload in English to make sure his words don't get misconstrued
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