Former 343 Employee Says Halo Infinite Being Made Under Crunch Conditions

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Back in 2019, 343 Industries' Bonnie Ross told the Academy of Interactive Arts and Sciences that Halo Infinite's development was slow and deliberate in order to avoid creating the same sort of crunch conditions that produced Halo 4 and Halo 5. Now, we’re finding out that despite the delay, Halo Infinite’s development is being just as crunchy as its predecessors.

That’s according to a ResetEra user translating a video on Chinese social media site Bilibili from someone claiming to have worked at 343 Industries. As the video is in Mandarin, TheGamer has not been able to independently verify this information. However, what’s presented certainly sounds like crunch conditions by all definitions.

"The team at 343 (especially the low-level employees) works very hard," writes ResetEra user random0_point, "and many of them have experienced working overtime until the early hours of the morning in the past few years."

Additionally, the former 343i employee talked about the disastrous demo from last summer that led to Halo Infinite's extended delay into 2021. He called company executives "overly ambitious" in wanting to create both a new game engine and a semi-open world game at the same time. This meant that resources were constantly being swapped back and forth as engine defects were discovered and needed to be corrected.

Former 343 Employee Says Halo Infinite Being Made Under Crunch Conditions

Update Former Employee Clarifies Statement



Made that man upload in English to make sure his words don't get misconstrued

 
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Gizmo_Duck

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:what: didnt they have years to make this game and when they premiered it it STILL looked unfinished???

Microsoft’s New Halo Game Loses Top Director After Project Delay

Halo Infinite Taking Longer Because of Harsh Halo 5 Dev Crunch

https://screenrant.com/halo-infinite-craig-brute-343-art-development-update/amp/\

When asked about the brutish Brute, Director of Art Management Neill Harrison at 343 Industries explained that the "facial animation on NPCs was not fully implemented in that [demo] build," an omission that gave the world "Craig's incredibly deadpan/lifeless look." He says that the Brutes were "never intended to be seen in that condition" and seems to regret that the only moment Craig's face was seen was enough for "the legend of Craig" to be born.
 
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datnigDASTARDLY

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Gaming's fascination with "crunch" is strange :yeshrug:

And this Halo news just comes with the territory of being a Halo dev :coffee:
 

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Microsoft’s New Halo Game Loses Top Director After Project Delay

Halo Infinite Taking Longer Because of Harsh Halo 5 Dev Crunch

https://screenrant.com/halo-infinite-craig-brute-343-art-development-update/amp/\

When asked about the brutish Brute, Director of Art Management Neill Harrison at 343 Industries explained that the "facial animation on NPCs was not fully implemented in that [demo] build," an omission that gave the world "Craig's incredibly deadpan/lifeless look." He says that the Brutes were "never intended to be seen in that condition" and seems to regret that the only moment Craig's face was seen was enough for "the legend of Craig" to be born.
This the second time you've posted old information and new, is this the new Russian strategy?
 
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