Gizmo_Duck
blathering blatherskite!
Some spicy hot takes.
Bruce Straley is the ex-Naughty Dog director, worked on uncharted 1-4 and TLOU, second guy is Ubisoft guy that worked on Far Cry 4 and Assassins Creed 3
This. I was playing Kingdoms of Alumar and I was at the point where I didn't know what my main objective was because I've been doing every damn side quest I run into.Dense, wide linear games. I often get side tracked in truly open world games with a lot to do cuz I like to explore and search every nook and cranny
God of War was technically linear, not open world and the realms felt very distinctive. Not sure what you were smoking there.for me it depends on the story. If its a game set in one central location like Chicago or New York. Open world all the way.
if its a world hopping adventure like starwars or star trek, its better to linear because they generally can't do an open world justice when you have multiple worlds/locations. They just end up feeling like open levels rather than open worlds. Like god of war for example, its technically open world but i never felt like any of the realms was its own world in the same way i feel hogwarts legacy and the area around hogwarts feels like its own world.
To me a linear game is like uncharted 4. Where you have to go in a linear direction the entire time (hench the term linear) i guess i'm smoking on the dictionary. You can't backtrack in uncharted 4 from the mid point of the game to where you were at, at the very beginning of game if you wanted to. In God of war i can literary be in the final chapter of the game and go to the area i was in at the very first chapter. (ie the opposite of linear.)God of War was technically linear, not open world and the realms felt very distinctive. Not sure what you were smoking there.
Ragnorak is actually about the best happy medium for me honestly. I like both tho, open world and linear, but open world games can get tedious and exhausting faster with all the distractions. And even within that, can often still have a lot of empty spaces. But then if they're too dense, sometimes it's just too much, lol.