FOOT ON NECK SEASON: Season 3 - Street Fighter V Tourney Sign-Ups- We Byke!!

Relldaproblem

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Agreed with everything but the bolded. Abigail got ALL nerfs to his key tools. He already had crap defense after getting knocked down & a terrible time defending against certain characters.

Crouching LK
- Increased the pushback on hit
- Can only be canceled into V-Trigger

:mindblown:
Why?? I understand changing his hit box & decreasing his stun on moves but Abigail didn’t deserve the nerf hammer this hard.

Gonna have to agree with u man. Abigail was extremely predictable and def lacked defense. Guess it's different when your in a tourney setting and gotta run thru multiple Abigails tho. With that said Rashid still the best character in the game imo.

Rell Shyt
 

TripleAgent

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Agreed with everything but the bolded. Abigail got ALL nerfs to his key tools. He already had crap defense after getting knocked down & a terrible time defending against certain characters.

Crouching LK
- Increased the pushback on hit
- Can only be canceled into V-Trigger

:mindblown:
Why?? I understand changing his hit box & decreasing his stun on moves but Abigail didn’t deserve the nerf hammer this hard.
:mjcry:
 

HonoredOne

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Did Laura get nerfed again? :lupe:

Seoi Throw (Forward Throw)
- Added 2F of recovery after the throw
- Slightly increased the separation distance upon landing the throw in the corner

Standing MP
- Reduced the backwards hitbox

Standing MK
- Increased the advantage on hit from +3F to +4F

Crouching HK
- Recovery increased on whiff and on block by 2F

Linear Movement – Avante/Linear Movement – Esquiva/Linear Movement – Finta (Spark Show Version)
- Is now subject to counter-hit
- Expanded the collision boxes in the upwards direction during the move, only when performed from Thunder Clap

Linear Movement – Esquiva (Attack, Spark Show Version)
- Startup increased from 34F to 32F

Double Slap
- Startup increased from 16F to 17F

EX Sunset Wheel
- Expanded the forward hitbox for the second active throw frame

Matsuda Sway
- Changed so that the dodging motion will not consume V-Timer gauge

Shock Choke
- V-Timer consumption amount increased from 500F to 1,000F
- Fixed the phenomenon where Laura would have a hurtbox during the move’s animation

Developer Notes: Adjusted properties of moves that are frequently used at close/mid-range. Additionally, changed Matsuda Sway so that it does not consume the V-Timer when dodging.

My condolences breh
 
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Gonna have to agree with u man. Abigail was extremely predictable and def lacked defense. Guess it's different when your in a tourney setting and gotta run thru multiple Abigails tho. With that said Rashid still the best character in the game imo.

Rell Shyt

I feel you on Abigail.. Imagine getting pressure from your sponsors to win as a pro player and losing like this:





Abigail gon take your kids food. :birdman:


:pachaha:
 

FaygoMI

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Seoi Throw (Forward Throw)
- Added 2F of recovery after the throw
- Slightly increased the separation distance upon landing the throw in the corner

Standing MP
- Reduced the backwards hitbox

Standing MK
- Increased the advantage on hit from +3F to +4F

Crouching HK
- Recovery increased on whiff and on block by 2F

Linear Movement – Avante/Linear Movement – Esquiva/Linear Movement – Finta (Spark Show Version)
- Is now subject to counter-hit
- Expanded the collision boxes in the upwards direction during the move, only when performed from Thunder Clap

Linear Movement – Esquiva (Attack, Spark Show Version)
- Startup increased from 34F to 32F

Double Slap
- Startup increased from 16F to 17F

EX Sunset Wheel
- Expanded the forward hitbox for the second active throw frame

Matsuda Sway
- Changed so that the dodging motion will not consume V-Timer gauge

Shock Choke
- V-Timer consumption amount increased from 500F to 1,000F
- Fixed the phenomenon where Laura would have a hurtbox during the move’s animation

Developer Notes: Adjusted properties of moves that are frequently used at close/mid-range. Additionally, changed Matsuda Sway so that it does not consume the V-Timer when dodging.

My condolences breh

I purposely didn't play season 3 at all hoping they would did get for 3.5

She is dead and it's time to move on.
 

Sypress

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Seoi Throw (Forward Throw)
- Added 2F of recovery after the throw
- Slightly increased the separation distance upon landing the throw in the corner

Standing MP
- Reduced the backwards hitbox

Standing MK
- Increased the advantage on hit from +3F to +4F

Crouching HK
- Recovery increased on whiff and on block by 2F

Linear Movement – Avante/Linear Movement – Esquiva/Linear Movement – Finta (Spark Show Version)
- Is now subject to counter-hit
- Expanded the collision boxes in the upwards direction during the move, only when performed from Thunder Clap

Linear Movement – Esquiva (Attack, Spark Show Version)
- Startup increased from 34F to 32F

Double Slap
- Startup increased from 16F to 17F

EX Sunset Wheel
- Expanded the forward hitbox for the second active throw frame

Matsuda Sway
- Changed so that the dodging motion will not consume V-Timer gauge

Shock Choke
- V-Timer consumption amount increased from 500F to 1,000F
- Fixed the phenomenon where Laura would have a hurtbox during the move’s animation

Developer Notes: Adjusted properties of moves that are frequently used at close/mid-range. Additionally, changed Matsuda Sway so that it does not consume the V-Timer when dodging.

My condolences breh
200w.gif
 

Khalil's_Black_Excellence

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Seoi Throw (Forward Throw)
- Added 2F of recovery after the throw
- Slightly increased the separation distance upon landing the throw in the corner

Standing MP
- Reduced the backwards hitbox

Standing MK
- Increased the advantage on hit from +3F to +4F

Crouching HK
- Recovery increased on whiff and on block by 2F

Linear Movement – Avante/Linear Movement – Esquiva/Linear Movement – Finta (Spark Show Version)
- Is now subject to counter-hit
- Expanded the collision boxes in the upwards direction during the move, only when performed from Thunder Clap

Linear Movement – Esquiva (Attack, Spark Show Version)
- Startup increased from 34F to 32F

Double Slap
- Startup increased from 16F to 17F

EX Sunset Wheel
- Expanded the forward hitbox for the second active throw frame

Matsuda Sway
- Changed so that the dodging motion will not consume V-Timer gauge

Shock Choke
- V-Timer consumption amount increased from 500F to 1,000F
- Fixed the phenomenon where Laura would have a hurtbox during the move’s animation

Developer Notes: Adjusted properties of moves that are frequently used at close/mid-range. Additionally, changed Matsuda Sway so that it does not consume the V-Timer when dodging.

My condolences breh

Ehh..that's not even that bad tho. Also, the change of her not consuming v-trigger during Matsuda Sway is a good thing. The throw balance changes has been implemented for about everyone in efforts to eliminate throw loops. Granted, does put grapplers at a bit of a disadvantage due to that being part of their gameplan tho. Throw damage in general across the board has been increased to supplement for it tho.
 
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@Two Stacks

Fight money got blessed breh.. VT2 Balrog is going to be a PROBLEM. :whoo:


B3 (Upon V-Trigger 2 Activation)
- Can be canceled from Hard Smasher, Hard Pressure, Buffalo Swing, and Buffalo Pressure
B3 (No Mercy)
- Will combo when performed from a cancelable normal move on hit
- Reduced the recovery after the thrown by 8F
- Changed the status after hit in the corner to be about the same as in the middle of the screen
- Expanded the forward hitbox only when performed from a cancel


You can combo into the command grab now.. better oki from it too.. sheeshh

They also gave back his S.hk crush counter into Cr.hp from S2.5
 

Two Stacks

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@Two Stacks

Fight money got blessed breh.. VT2 Balrog is going to be a PROBLEM. :whoo:


B3 (Upon V-Trigger 2 Activation)
- Can be canceled from Hard Smasher, Hard Pressure, Buffalo Swing, and Buffalo Pressure
B3 (No Mercy)
- Will combo when performed from a cancelable normal move on hit
- Reduced the recovery after the thrown by 8F
- Changed the status after hit in the corner to be about the same as in the middle of the screen
- Expanded the forward hitbox only when performed from a cancel


You can combo into the command grab now.. better oki from it too.. sheeshh

They also gave back his S.hk crush counter into Cr.hp from S2.5

bytch......!!!!!!

"GET OFF ME....I AINT STOPPING!!!!!" :blessed:
 

HonoredOne

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Gonna have to agree with u man. Abigail was extremely predictable and def lacked defense. Guess it's different when your in a tourney setting and gotta run thru multiple Abigails tho. With that said Rashid still the best character in the game imo.

Rell Shyt

Tested him at my locals and he's extremely weaker. I was able to hold down a 15 streak against solid players but I was a bit underwhelmed playing him with not being able to confirm from c.lk nerf and the the damage scaling. VT2 was catching bodies though :whew:

Also Cammy really is godly now , the things I seen :wow:
 
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