Fallout 76

5n0man

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Fallout 4 improved the gameplay and pacing, the settlements were very intriguing to me. NV was a whole lot of walking and talking. Which is cool. But it just felt too slow and drawn out and after playing 4 the gameplay in NV is unplayable.

However a vr version would be fire.
The reason NV is my favorite is cause of the choices you get to make during the game, the story is set up to seem like there really isnt a right choice to make so whatever you choose you'll still feel like people are being screwed over. That makes it feel like your decisions had more weight than a simple good or bad decision. I liked how every town had a unique backstory with factions that felt more fleshed out than they do in FO3 and 4.

Most importantly, survival mode made the game feel so much more intense with the way you had to keep up with you hunger and hydration. Everything also had weight so you had to manage you inventory more that the other games because you couldn't just walk around with an endless supply of health boost and ammo. It made it feel like you were really just trying to survive in a post apocalyptic world.

I'd definitely put FO4 over 3 and I agree that they made the game more enjoyable in terms of playability. I liked the settlement building but I disliked how most towns had to be built from the ground up and the npcs were generic as a result. Would have been much better to have you choose one location to build and have the game do the rest so the towns felt unique like they did in NV.
 

Rayzah

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The reason NV is my favorite is cause of the choices you get to make during the game, the story is set up to seem like there really isnt a right choice to make so whatever you choose you'll still feel like people are being screwed over. That makes it feel like your decisions had more weight than a simple good or bad decision. I liked how every town had a unique backstory with factions that felt more fleshed out than they do in FO3 and 4.

Most importantly, survival mode made the game feel so much more intense with the way you had to keep up with you hunger and hydration. Everything also had weight so you had to manage you inventory more that the other games because you couldn't just walk around with an endless supply of health boost and ammo. It made it feel like you were really just trying to survive in a post apocalyptic world.

I'd definitely put FO4 over 3 and I agree that they made the game more enjoyable in terms of playability. I liked the settlement building but I disliked how most towns had to be built from the ground up and the npcs were generic as a result. Would have been much better to have you choose one location to build and have the game do the rest so the towns felt unique like they did in NV.
so it was more about the immersion for you, thats great too but I hate open world games that force you to walk everywhere, its too much space to cover, and its too time consuming to do nothing, the world didnt feel as alive or interesting as gta or skyrim so i got bored before i really go into the story.. but to each their own, I can understand why NV gets the praise it does for the aspect.
 

5n0man

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so it was more about the immersion for you, thats great too but I hate open world games that force you to walk everywhere, its too much space to cover, and its too time consuming to do nothing, the world didnt feel as alive or interesting as gta or skyrim so i got bored before i really go into the story.. but to each their own, I can understand why NV gets the praise it does for the aspect.
You could still fast travel in NV with hardcore mode on.
 

Redguard

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I'm a Fallout stan. I wish Obsidian could make another game or team up with Bethesda

It won't make a difference if Obsidian gets permission because Bethesda is constantly fukking up the lore. Bethesda is seriously lacking creativity to come up with interesting content for Fallout.
 

Redguard

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They retconning the BoS in so they can have power armor in it. :deadrose:

76 takes place almost 200 years before Fallout 4

So, they need a reason to just use the same game elements on the next game :russ:

It's pathetic. Plus they keep adding Super Mutants in every game. The only logical explanation for Super Mutants is they are coming from that vault in Fallout 3. Even if they were coming from that vault there would not be a lot of them in WV in Fallout 76.
 

NoMayo15

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The reason NV is my favorite is cause of the choices you get to make during the game, the story is set up to seem like there really isnt a right choice to make so whatever you choose you'll still feel like people are being screwed over. That makes it feel like your decisions had more weight than a simple good or bad decision. I liked how every town had a unique backstory with factions that felt more fleshed out than they do in FO3 and 4.

Most importantly, survival mode made the game feel so much more intense with the way you had to keep up with you hunger and hydration. Everything also had weight so you had to manage you inventory more that the other games because you couldn't just walk around with an endless supply of health boost and ammo. It made it feel like you were really just trying to survive in a post apocalyptic world.

I'd definitely put FO4 over 3 and I agree that they made the game more enjoyable in terms of playability. I liked the settlement building but I disliked how most towns had to be built from the ground up and the npcs were generic as a result. Would have been much better to have you choose one location to build and have the game do the rest so the towns felt unique like they did in NV.

I've gone on and on about how I think Fallout 4 isn't necessarily a bad game, but it is a bad Fallout game. This is mostly because Bethesda failed at or consciously removed any believable semblance of choice and consequence... a mechanic that's core to every Fallout, I'd say. And it's not just the dumbed down "Yes or No" dialogue choices. It's also removing level caps so a player could have 10 in every SPECIAL category and every perk, and making locations/missions amount to just "kill all the feral ghouls/synths/mutants/raiders, loot, repeat".

Sure, combat is improved and settlement building is an interesting feature, but I, and probably most Fallout fans, weigh those less heavily than the gameplay mechanics I mentioned before.
 
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