Fallout 4 (Official Thread)

NoMayo15

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Couldn't he just fast traveled outta there

Someone help me


Dude was not a elite gamer dudes that be getting these games early suck


He was just rushing thru the area I make sure I do a heavy sweep when I play I pick up every fukking thing

Probably had a limited time w/ the jawn.
What a big graphical leap that is:russell:

:dead: I swear cats just wanna hate just to hate.
 

street heat

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The amount of compression in the screens I posted above isn't so much that it ruins the comparison. I can see a clear difference in the shots between FO3 and 4. Uncompressed shots will make it even more clearer.

all those F4 shots are from the E3 trailer.... so its a compressed screenshot from a compressed video. that comparison was posted back in june
 

Fatboi1

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all those F4 shots are from the E3 trailer.... so its a compressed screenshot from a compressed video. that comparison was posted back in june
My point still stands. FO4 still looks visibly better even with compressed screenshots being the comparison.
The PC screens I posted earlier looks much better.
 

Fatboi1

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The graphics technology of Fallout 4
Blog post: https://bethesda.net/?utm_source=Twi.../2015/11/04/45

The hardware we play games on continues to advance at a rapid pace with exciting new graphics features. Our Creation Engine has evolved to incorporate this new technology in order to empower the artists and designers at Bethesda Game Studios to create an immersive new world. The tech team here is closely aligned with the art team, and together we carefully selected each individual feature based on specific artistic and performance goals we wanted to achieve in creating this world.

The first thing we did after Skyrim was to enhance the Creation Engine’s graphical core by adding a physically based deferred renderer. This new renderer allows us to add many more dynamic lights to every scene, and paint our surfaces with realistic materials. We want objects and characters in the world to feel tactile and grounded, and a big part of that is ensuring that these materials are distinct – that metal reflects light in a distinct manner from wood, for example.

Fallout4_graph01.jpg


As always, our world features fully dynamic time of day and weather. To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation. It’s beautiful in motion, and it adds atmospheric depth to the irradiated air of the Wasteland. Like all the other features here, we’ve made it work great regardless of your platform.

When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.

Fallout4_graph02.jpg


Fallout4_graph02b.jpg


Fallout4_graph03.jpg


Fallout4_graph03b.jpg


The player can go anywhere in the world at any time of day, so we added dynamic post-process techniques that enhance the vibrancy and color of our scenery for maximum emotional impact. Our virtual cameras received a major upgrade as well. We’re not going to spoil every improvement we’ve made, but for those of you who enjoy the technical details, here’s a sampling of what we’ve added to the latest version of the Creation Engine:

  • Tiled Deferred Lighting
  • Temporal Anti-Aliasing
  • Screen Space Reflections
  • Bokeh Depth of Field
  • Screen Space Ambient Occlusion
  • Height Fog
  • Motion Blur
  • Filmic Tonemapping
  • Custom Skin and Hair Shading
  • Dynamic Dismemberment using Hardware Tessellation
  • Volumetric Lighting
  • Gamma Correct Physically Based Shading


Fallout4_graph05.jpg


If you’re not sure what all of that means, don’t worry. What’s important is how this technology comes together with the art and gameplay of Fallout 4 to create a dynamic, immersive experience – no matter your gaming system. We pride ourselves in being a highly collaborative team, always balancing graphics, gameplay, art, and performance. We hope that when you get a chance to play the game on November 10, you’ll agree.

Fallout4_graph06.jpg


Fallout4_graph07.jpg

Fallout4_Panorama1.jpg


Come on this doesnt look much better than Skyrim or FO3? :stopitslime:

shyt will look amazing on PC.
 
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People talking about graphics, go back and play Fo3 or NV, i been doing it lately
The graphics technology of Fallout 4
Blog post: https://bethesda.net/?utm_source=Twi.../2015/11/04/45

The hardware we play games on continues to advance at a rapid pace with exciting new graphics features. Our Creation Engine has evolved to incorporate this new technology in order to empower the artists and designers at Bethesda Game Studios to create an immersive new world. The tech team here is closely aligned with the art team, and together we carefully selected each individual feature based on specific artistic and performance goals we wanted to achieve in creating this world.

The first thing we did after Skyrim was to enhance the Creation Engine’s graphical core by adding a physically based deferred renderer. This new renderer allows us to add many more dynamic lights to every scene, and paint our surfaces with realistic materials. We want objects and characters in the world to feel tactile and grounded, and a big part of that is ensuring that these materials are distinct – that metal reflects light in a distinct manner from wood, for example.

Fallout4_graph01.jpg


As always, our world features fully dynamic time of day and weather. To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation. It’s beautiful in motion, and it adds atmospheric depth to the irradiated air of the Wasteland. Like all the other features here, we’ve made it work great regardless of your platform.

When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.

Fallout4_graph02.jpg


Fallout4_graph02b.jpg


Fallout4_graph03.jpg


Fallout4_graph03b.jpg


The player can go anywhere in the world at any time of day, so we added dynamic post-process techniques that enhance the vibrancy and color of our scenery for maximum emotional impact. Our virtual cameras received a major upgrade as well. We’re not going to spoil every improvement we’ve made, but for those of you who enjoy the technical details, here’s a sampling of what we’ve added to the latest version of the Creation Engine:

  • Tiled Deferred Lighting
  • Temporal Anti-Aliasing
  • Screen Space Reflections
  • Bokeh Depth of Field
  • Screen Space Ambient Occlusion
  • Height Fog
  • Motion Blur
  • Filmic Tonemapping
  • Custom Skin and Hair Shading
  • Dynamic Dismemberment using Hardware Tessellation
  • Volumetric Lighting
  • Gamma Correct Physically Based Shading


Fallout4_graph05.jpg


If you’re not sure what all of that means, don’t worry. What’s important is how this technology comes together with the art and gameplay of Fallout 4 to create a dynamic, immersive experience – no matter your gaming system. We pride ourselves in being a highly collaborative team, always balancing graphics, gameplay, art, and performance. We hope that when you get a chance to play the game on November 10, you’ll agree.

Fallout4_graph06.jpg


Fallout4_graph07.jpg

Fallout4_Panorama1.jpg


Come on this doesnt look much better than Skyrim or FO3? :stopitslime:

shyt will look amazing on PC.

Skyrim still looks great to me, and any fukker saying this looks like FO3 is just brain dead.

Pop FO3 into your 360 right now and take another look, shyt has aged badly to say the least
 

TransJenner

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Debating if I should cop Black ops 3 or Fallout


Couldn't even finish New Vegas because it glitched
 

Ciggavelli

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Debating if I should cop Black ops 3 or Fallout


Couldn't even finish New Vegas because it glitched
Are you a fps fan or an RPG one? That should answer it for you. Me, I don't like competitive online fps, so Fallout wins. I also think fallout will give you more bang for your buck, but then again, if you're gonna play blops3 for hundreds of hours online, maybe not.
 

TransJenner

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Are you a fps fan or an RPG one? That should answer it for you. Me, I don't like competitive online fps, so Fallout wins. I also think fallout will give you more bang for your buck, but then again, if you're gonna play blops3 for hundreds of hours online, maybe not.


Both , haven't played a CoD in years though , I just don't wanna play Fallout and not be able to finish it again due to glitches (really enjoyed New Vegas)
 

Ciggavelli

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Both , haven't played a CoD in years though , I just don't wanna play Fallout and not be able to finish it again due to glitches (really enjoyed New Vegas)
What system are you playing on? If PC, then modders will fix the glitches. Maybe the same on consoles, now that they have modding capabilities too, but it's less likely. We don't even know how glitchy fallout 4 will be either. Maybe Bethesda will surprise us. Fallout 4 is worth the gamble in my opinion though. I love those types of games.
 
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