Fallout 4 (Official Thread)

Consumed

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Maxed out Piper, moving on to Cait. Gonna take some time to get used to that bad Irish accent but she says some funny stuff, hopefully she can fight.
 

Liquid

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:krs:

I did NOT expect a fukking deathclaw after finishing off all the raiders outside of the museum. I was there all calmly picking up all the scraps...turn the corner and was like :merchant:

I ran my ass back inside and get my armor and mini gun though, that deathclaw got it in the worst way :ufdup:

BTW, I did't know they can literally pick you up and throw you to the ground
 

Czerka

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so each settlement has its own unique supply of materials? do yall just ofcus on buildign onen settlement?
 

JetLife

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I spent 2 hours scrapping all the trash from my sanctuary :snoop:

This might be a 120+ hour game for me :snoop:

:dead:

This game is a gift for Fallout hoarders, there's infinite reasons to grab everything. Even aluminum cans have value in the crafting system.

I put in about 150+ in FO3/NV, but no joke, this might be a 200+ hour game ...

- No level cap and there are infinite loot/level mission sets (continuously re-playable missions + legendary loot)
- Settlement building / management (minecraft/sims lite in Fallout universe)
- Armor / Gun crafting (plus you can craft basically everything)
- More locations, and mored depth to the levels in the locations
 
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so each settlement has its own unique supply of materials? do yall just ofcus on buildign onen settlement?
yes but you can open supply lines to share inventory between them. if you select a settler in workshop mode you should see a choice for it. once you do youll see the same inventory in both places or however many you connect
 

Liquid

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:dead:

This game is a gift for Fallout hoarders, there's infinite reasons to grab everything. Even aluminum cans have value in the crafting system.

I put in about 150+ in FO3/NV, but no joke, this might be a 200+ hour game ...

- No level cap and there are infinite loot/level mission sets (continuously re-playable missions + legendary loot)
- Settlement building / management (minecraft/sims lite in Fallout universe)
- Armor / Gun crafting (plus you can craft basically everything)
- More locations, and mored depth to the levels in the locations
I've already set up specific toolboxes to carry all my "junk" :francis:

I don't discard ANYTHING, I have like 200 coffee mugs already :francis:
 

BBG

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38 hours in, level 31 and over 10k in caps and I'm stuck. Where the fukk is the freedom trail brehs
 

JetLife

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I've already set up specific toolboxes to carry all my "junk" :francis:

I don't discard ANYTHING, I have like 200 coffee mugs already :francis:

Yup, I always have a multi-box sorting system.

First I just dump everything into one box when I'm mission grinding, but after awhile I sort that main box into:

Guns
- Large (Fat-Man / Missile Launchers etc.)
- .45 Ammo guns
- .308 Ammo Guns
- 10mm Ammo guns
- .38 Ammo guns
- Shotgun ammo guns
- Laser/Energy Weapons
- Melee / Grenades / Mines
- Other (anything not falling into the other categories)

Armor
- Combat items (actual damage protection clothes)
- Civ Clothes (clothes outfits)

Legendary Guns / Armor (any asterisk items)

Aid
- First Aid (Stims, Radaway etc.)
- Natural Food (Veggies / Meat)
- Processed Food (boxed food etc.)

Junk
- Low Value (Common items -> goes straight into the workbench)
- Medium Value (Uncommon items, adhesive, nuclear material etc.)
- High Value (Rare items, mission items, random things with > 50 cap value)

Once I got a handle on what items to pickup and what I generally use, I made 2 outgoing boxes:

Items to be sold
Items to be scrapped

So if I need money or something random (like screws) I can just hit those boxes without having to go through my other stuff to figure out if I need it or not.

Are those mugs made of ceramic? :sas1:

If so, you should check out the later stage crafting requirements at some of your workbenches, ceramic might come in handy:sas2:
 

JetLife

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I never messed with mods, but can you mod the "bullet-time" kill sequences? If so, I want to make a mod where you can trigger celebration animations after a big kill (Like a Legendary/Alpha/"Skull" enemy)

I wanna hit that dab like Cam after taking down a Mirelurk Queen, Legendary Deathclaw, etc., shyt would just be a perfect finish to a big kill

giphy.gif
 

RatherUnique

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i kept circling a tree lol. never touched me
Did the exact same thing :lolbron: Didn't use one stimpak fighting Swan. Just kept blasting him in the head with my shotgun and i dropped two lunchbox mines. So when he circled around the tree he walked over them :mjlol: Big clumsy b*stard.
 
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That nikka ain't my son. :francis: For one he has a cac haircut unless my wife is latina that ain't possible. AND he's a bytch nikka playing God. Cancel that nikka, I'll make me a new one.
 
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