My issue with the game is that it felt like a chore to play and after beating whichever one had Tyson and Bruce lee in it, I never felt compelled to fukk with the series past playing a few demos to make sure I really wasn't missing out anything much.
You keep falsely equating people not fukking with UFC while lauding Fight Night as us running to play an "easier" game that doesn't lend itself to button mashing but over all, If you got to be wading through an oppressive A.I. that cancels all your moves and transitions on the whims of an vindictive algorithm that systematically denies you success rather than being smart and adaptive enough to punish you for your mistakes, then you're just enduring (But in your case enjoying, which is cool) an experience that leaves one drained rather than entertained.
Not saying that Fight Night boasts anywhere near a complete boxing experience, with the phantom whiffs and clipping punches, the removal of the parry system and that horrid random knock down system that can have you dominating an entire fight only to automatically be KO'd by one random and barely placed power punch; but it's pound for pound the best boxing game on the market that gives you a way better balance of Simulation with Arcade where the match can flow rather than having shyt be constantly halted by the tiring ground and pound game that feels way more mechanical than it should be, But I guess that's the "Strategy" you're espousing that makes this game better than what we enjoy in Fight Night.
You can have that tiring shyt.