Ezekiel 25:17
Veteran
Is there any strategy to boxing games? Seems like yo reflexes gotta be crazy good
Is there any strategy to boxing games? Seems like yo reflexes gotta be crazy good
good observationOne thing that I’ve noticed from watching videos is that one of the reasons the punches don’t feel like they’re impactful is due to there being no camera manipulation on contact …in fightnight EA did a great job of engaging the players equilibrium senses and capturing that in ring immersion by throttling the camera in a jarring rumble whenever there was contact ..not just on big punches either but all blows and the camera would throttle more dramatically depending on how big and how flush that punch was landed …
If they don’t add something like tht it’s going to be really hard for the game to not feel super stiff and deadpan …you have to sell the blows in a video game and make the user feel like there’s a payoff and the cinematography element needs to be present to do that …you can see the difference below
Camera is literally exploding at you on this knockdown
Another example where the first blow from black trunks was a power strike and the camera reacted accordingly..but when Ali returned the death blow the whole room shook … you gotta have that on these kinds in combat games or else they’ll feel dry
The stun camera does have that zoom effect in Undisputed...One thing that I’ve noticed from watching videos is that one of the reasons the punches don’t feel like they’re impactful is due to there being no camera manipulation on contact …in fightnight EA did a great job of engaging the players equilibrium senses and capturing that in ring immersion by throttling the camera in a jarring rumble whenever there was contact ..not just on big punches either but all blows and the camera would throttle more dramatically depending on how big and how flush that punch was landed …
If they don’t add something like tht it’s going to be really hard for the game to not feel super stiff and deadpan …you have to sell the blows in a video game and make the user feel like there’s a payoff and the cinematography element needs to be present to do that …you can see the difference below
Camera is literally exploding at you on this knockdown
Another example where the first blow from black trunks was a power strike and the camera reacted accordingly..but when Ali returned the death blow the whole room shook … you gotta have that on these kinds in combat games or else they’ll feel dry