The camera is the boss for a number of those bigger fights, especially the dragons.
I also hate how Astel and a lot of the big boss battles are repeated in the open world.
Breh, that's another issue too. The camera. The game took me back to PS2 levels of bad camera angles.
For instance, I was near the end of the game and I had to jump across the platforms. The message said "lock on to the target to kill it so it won't knock you off the platform".
My smooth brained ass locked on the target and ended up falling, due to the awkward angle of the camera