EA up's bodycount and shuts down Visceral Games (Dead Space, Battlefield Hardline)

Rekkapryde

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TYRONE GA!
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They shouldn't have been forced to make a battlefield game in the first place.

Good publishers don't force studios to make games out of their wheel house.

Be like Sony telling naughty dog they have to make mag 2.

This is pure incompetence from EA.

I liked MAG. :guilty:

but how the fukk do you sell 4 million copies and still barely break even or still not make a profit? Marketing costs THAT much? If so, they fukkin up.
 

itsyoung!!

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DICE needs to break off or have the core members bounce and create a new studio. Release their shyt indie without EA as a publisher. Problem is frostbite is probably owned by EA at this point.

its ok they can always lease the GOAT unreal engine if they made a new studio and not have to worry about the engine :blessed:
 

itsyoung!!

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Frostbite >>>>

esp since it was designed for BF

:dwillhuh: like 75% of the games are on unreal or quake engine and you probably dont even know it :skip: Frostbite engine is complete shyt in all honesty :ld:

Bioshock, Gears of War, XCOM, The Batman Arkham series, Borderlands, Deus Ex, Mass Effect... just to name a few are on the Unreal engine :skip:

the new Wolfenstein and Evil Within are on the Quake engine :skip:
 
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Los!

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These bums brought this on themselves. They were known for hardcore action and then made that garbage Battlefield Hardline that was light on content and light on Hardcore action. Dice should have used Hardline as a way to expand the brand into a mature bloody and gory version of Battlefield using smaller scale weapons. It should have been a brutal title with a large number of guns but I think EA ends up killing their franchises because they don't want to invest the proper money into making a quality product. They are working dice a little too hard and shrinking their budget across individual titles which only hurt the quality of the products they release
Best shyt you ever said nikka :ehh:
 
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