How Long Does it Take to Make a Level in Dreams?
For many potential Dreams players, this can be a make-or-break question. What's the sort of time frame you're looking at for creating a playable, fully functioning level in Dreams?
Quinn Barnett: The Dead Space scene I remade took me over a week, but I was still learning to use the tools, so things were made at an exponential rate. I'd built the Kellion interior (the little shuttle that the game starts on) in several days (this was what got leaked during the beta's NDA period), and then decided to rebuild the whole thing again with my improved ability, as well as the hangar bay of the Ishimura outside of it, and I did so in a fraction of the time.
Joshua Carttar: I'd say about two to three weeks, but that was never having touched Dreams before, so it took a little while to get used to the tools. To do the same thing again would likely take two or three days.
Disarmed: I've had some time prior to the Dreams beta to plan out some ideas I wanted to see what was possible with the engine, and needless to say they came out way better than I had previously expected from the game.
Diantha Crystal:: Coming from a character standpoint (that's what I specialise in), it took about 15 minutes to conceptualise a character, with 15 minutes to 3 hours for sculpting and up to 12 hours programming all sorts of unique gadgets. Simple creatures can be made within an hour, while complex ones take some more dedication.