Dreams | PS4 | Out Now

Clark Wayne

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Man if they offer monetization and let you get a 50/50 cut from selling games on PSN it’s a wrap.

I feel like this game won’t truly take off until PS5 though.
 

Mike809

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Man if they offer monetization and let you get a 50/50 cut from selling games on PSN it’s a wrap.

I feel like this game won’t truly take off until PS5 though.
There would be a lot of lawsuits and takedowns if people are able to make money out of this. I seen a lot of levels involving Mario or some other popular I.P.
 

Kamikaze Revy

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There would be a lot of lawsuits and takedowns if people are able to make money out of this. I seen a lot of levels involving Mario or some other popular I.P.
That’s why you implement agreements and an approval process before you list something on PSN. It’s the same thing as any other digital platform.
 

Clark Wayne

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There would be a lot of lawsuits and takedowns if people are able to make money out of this. I seen a lot of levels involving Mario or some other popular I.P.
You would have to have copyright terms in place of course. I was speaking solely on original creations. There would have to be a strict and thorough vetting process but it wouldn’t be impossible to implement.
 

GoldenGlove

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I'm probably going to pick this up tomorrow. Crazy thing is, I'm curious on how it performs as a 3D rendering tool more than the "game" aspect of it
:jbhmm:
 

Kamikaze Revy

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I'm probably going to pick this up tomorrow. Crazy thing is, I'm curious on how it performs as a 3D rendering tool more than the "game" aspect of it
:jbhmm:
Ima tell you right now. The controls for the creation tools are infuriating to me right now. I’m gonna keep at it and see if I get the hang of it. As it is, getting the simplest things to place the way I want them to is a ridiculous chore. And all I’ve done at this point is try to make a simple platforming stage. I haven’t touched any AI logic.
 

MidniteJay

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Ima tell you right now. The controls for the creation tools are infuriating to me right now. I’m gonna keep at it and see if I get the hang of it. As it is, getting the simplest things to place the way I want them to is a ridiculous chore. And all I’ve done at this point is try to make a simple platforming stage. I haven’t touched any AI logic.

I was afraid of this. :lupe: I'm trying it out when my vacation starts but if it's too hard to make stuff I'll just relegate myself to storyboarding for the homies and play the games on there.
 

GoldenGlove

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Ima tell you right now. The controls for the creation tools are infuriating to me right now. I’m gonna keep at it and see if I get the hang of it. As it is, getting the simplest things to place the way I want them to is a ridiculous chore. And all I’ve done at this point is try to make a simple platforming stage. I haven’t touched any AI logic.
That sucks. From the articles I've read they made it seem like it was accessible... I'm hoping that wasn't for the sake of hype
 

Fatboi1

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Ima tell you right now. The controls for the creation tools are infuriating to me right now. I’m gonna keep at it and see if I get the hang of it. As it is, getting the simplest things to place the way I want them to is a ridiculous chore. And all I’ve done at this point is try to make a simple platforming stage. I haven’t touched any AI logic.
Keep at it. I seen some people say they took a few days to get the controls for certain things down pat. I mean the best stuff was created within the past 10 months thanks to the early access beta so take your time breh. That Fallout 4 level was made over 7~9 months being lazy as per the creator.
 

GoldenGlove

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Keep at it. I seen some people say they took a few days to get the controls for certain things down pat. I mean the best stuff was created within the past 10 months thanks to the early access beta so take your time breh. That Fallout 4 level was made over 7~9 months being lazy as per the creator.
Are these elaborate levels being made with the PS4 controller or KB/M tho?
 

Fatboi1

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Are these elaborate levels being made with the PS4 controller or KB/M tho?
PS4 controller/Moves.

Actually I wrote a bunch of stuff but then realized the response you got earlier is incorrect.

Dreams does not support KB/M yet so that means everything that was made was made with the DS4 and/or Move controllers. I read somewhere that the entire Art's dream(MM's level) was made with the same tools players have.

The top creators made all these levels with the same motion controls(DS4, Moves) and not some special tool that you need. People just need to take their time and learn the controls.







Is it Better to Use the DualShock, or Move Controller With Dreams?
Dreams can be controlled one of two ways: either with the standard inputs from the DualShock 4 controller, or through a pair of PS Move controllers. With the Dreams creators that we reached out to, there wasn't much of a competition between the two control options.

Joshua Carttar: I'm sure the Move controllers are great, but I found the DualShock really intuitive, so I pretty much just stuck with that.

Disarmed: I'm pretty sure the Move controllers have a more refined scheme for creating in terms of controls, but I've actually come to love using the DualShock 4.

Quinn Barnett: I almost exclusively used the DualShock. It's comfortable, but requires a little more deliberation than the Moves, which are much faster and provide very direct 3D input, comparable to VR controls.

How Long Does it Take to Make a Level in Dreams?
For many potential Dreams players, this can be a make-or-break question. What's the sort of time frame you're looking at for creating a playable, fully functioning level in Dreams?

Quinn Barnett: The Dead Space scene I remade took me over a week, but I was still learning to use the tools, so things were made at an exponential rate. I'd built the Kellion interior (the little shuttle that the game starts on) in several days (this was what got leaked during the beta's NDA period), and then decided to rebuild the whole thing again with my improved ability, as well as the hangar bay of the Ishimura outside of it, and I did so in a fraction of the time.

Joshua Carttar: I'd say about two to three weeks, but that was never having touched Dreams before, so it took a little while to get used to the tools. To do the same thing again would likely take two or three days.

Disarmed: I've had some time prior to the Dreams beta to plan out some ideas I wanted to see what was possible with the engine, and needless to say they came out way better than I had previously expected from the game.

Diantha Crystal:: Coming from a character standpoint (that's what I specialise in), it took about 15 minutes to conceptualise a character, with 15 minutes to 3 hours for sculpting and up to 12 hours programming all sorts of unique gadgets. Simple creatures can be made within an hour, while complex ones take some more dedication.


Dreams' Top Creators Share Their Expert Tips in Creating Levels, Games, and Worlds

tl;dr
No KB/M was used to make levels as they're not even fully supported. People who complained about controls had to learn them. Nothing shocking here :yeshrug:
 
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