Doom: The Dark Ages | New gameplay details:

Influenced by the 'Batman Year One' and 'The Dark Knight' comics which returned Batman to his roots.

Shield Saw reacts differently depending on what it hits (flesh, armor, energy shield, etc).

The block button can be held down for a sort of 'lock-on' effect.

While locked on to an enemy, you can do a shield bash that charges your forward and closes distance.

Shield bash will be your main way of zipping around the battlefield since there's no double jump or dash.

You can also parry with the shield - game will have accessibility options to adjust parry windows + difficulty options.

You can also do a shield throw - this is also used for environmental puzzles like breaking chains.

Parry recharges melee > melee refills ammo.

Three melee weapons - Gauntlet (fast), Flail (medium), Mace (slow).

The Mace is slow and hard-hitting and also tops up all your resources.

Guns have a more medieval theme to them and less futuristic, even some returning weapons.

Levels are the biggest ever in DOOM and have a more sandbox feel.

"About an hour or so" per level is the sweet spot, but completionists can extend this.

A typical level will be broken up into 'acts' such as an interior dungeon area, then a more open area, etc.

id Software has wanted to put Atlans (mechs) in the game for 8 years - they've been teased in previous games.

The story will be more to the forefront this time - a departure from the previous games where it was mostly in text notes.

Releasing May 15th on PS5, Xbox, PC, and Xbox Game Pass.