DOOM: The Dark Ages creative director Hugo Martin has revealed that the game was designed as more of a direct successor to the original
DOOM, rather than as a sequel to
DOOM Eternal. In an interview with
GamesRadar, Martin spoke about how playing
DOOM: The Dark Age will be quite different from its direct predecessor.
One of the key factors when it comes to taking on demons in
DOOM: The Dark Ages is the fact that the upcoming shooter places a larger emphasis on avoiding enemy projectiles than previous games, bringing it closer in spirit to the original
DOOM. This means that enemy projectiles move slow, allowing players time to avoid getting hit as they try and close the distance.
Martin went on to talk about how, while
DOOM Eternal had an emphasis on verticality,
DOOM: The Dark Ages will instead focus on giving players more enemies to kill in larger arenas. He likens the difference between playing the two games to switching from being an F22 fighter jet to an Abrams tank.