DOOM Eternal | PS4/XB1/PC/Switch | Out Now

Adeptus Astartes

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Doom 2016 was a lot better
:dahell: Eternal improves gameplay in every way.

More fluid movement
No broken builds [siege mode+rich get richer]
Better enemy variation
More verticality
Better weapons (they all have usefulness)
More varied environments
Better multiplayer
Better story
 

Adeptus Astartes

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The original game wasn't as hard but I felt rewarded skill more, if that makes sense. It was more true to the original feeling of the games, which rewarded you more for ammo conservation against the right enemies, knowing which guns to use for which enemy types, prioritizing which ones to kill first, understanding the space around you and using it to your advantage.
Eternal does exactly what is highlighted with the weakspot mechanic, stagger mechanic, and fliying enemies being weak to the arbalest. People get on the "chainsaw reload" mechanic, yet that's the only real way to get ammo and makes you not go too hard on fodder class enemies. Eternal doesn't have ammo free weapons like the fist, the pistol, or the old chainsaw.
 

THE 101

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:dahell: Eternal improves gameplay in every way.

More fluid movement
No broken builds [siege mode+rich get richer]
Better enemy variation
More verticality
Better weapons (they all have usefulness)
More varied environments
Better multiplayer
Better story

Nope.

It added too many systems which ruined the flow of the combat which was the original game's strength.

There was a beautiful fluidity to the action in the prior game. Eternal tried to force the player into playing the game a certain way and having to juggle all the different systems took the fun away from the combat.

Just a perfect example of a sequel trying to do too much.
 

Adeptus Astartes

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Nope.

It added too many systems which ruined the flow of the combat which was the original game's strength.

There was a beautiful fluidity to the action in the prior game. Eternal tried to force the player into playing the game a certain way and having to juggle all the different systems took the fun away from the combat.

Just a perfect example of a sequel trying to do too much.
You could say the 1st one did the same in much more limited ways, and I loved 2016. Eternal is 2016 on steroids, faster, bigger, and more varied. 2016 feels cramped in comparison. The additional mechanics from the dash, to the grappling hook, to the flamethrower all added depth to the well paced but generic combat of 2016. The only thing that you could say shoehorned you into a playstyle was the Marauder, and they are cake once you know how to handle them.

Oh yeah, the skillcap is significantly higher in DE. Just watch ZeroMasters videos of him taking on the World Spear on Ultra Nightmare.

Agree to disagree, I guess.
 
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The Plug

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nikkas said the gameplay is braindead when you could play doom 2016 by dumping shotgun on everything moving.
 

Mowgli

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Dlc for this hard as hell on nightmare. These enemy match ups and waves are spirit breaking
 

Spliff

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Dlc for this hard as hell on nightmare. These enemy match ups and waves are spirit breaking

First run with TAG1 got so ridiculous I had to pause the game and run to r/Doom to see wtf was going on cuz Nightmare base vs Nightmare DLC we’re two completely different games lmao :dead:
 

Mowgli

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First run with TAG1 got so ridiculous I had to pause the game and run to r/Doom to see wtf was going on cuz Nightmare base vs Nightmare DLC we’re two completely different games lmao :dead:
They'll never understand. :wow:
 
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