I think we should be fine.
The year following a console launch usually feels like it has less volume, but part of it is because so many developers/publishers try to get games out in the last year or two to get a last few hits out of the current gen before the natural fragmentation of the market caused by a new generation.
The good news, as others have pointed out, is that this is (ironically) maybe the most iterative generation evolution since maybe the 8-bit to 16-bit jump. Since there's no drastic sea change in expectations, or how games are developed, the only true new barrier is people not being in offices.
The year following a console launch usually feels like it has less volume, but part of it is because so many developers/publishers try to get games out in the last year or two to get a last few hits out of the current gen before the natural fragmentation of the market caused by a new generation.
The good news, as others have pointed out, is that this is (ironically) maybe the most iterative generation evolution since maybe the 8-bit to 16-bit jump. Since there's no drastic sea change in expectations, or how games are developed, the only true new barrier is people not being in offices.