Do you think Bethesda games will be exclusive?

How will Microsoft decide to use their biggest weapon in the console wars?

  • Timed exclusive, day one xbox and pc

  • Completely exclusive to Xbox and PC

  • Multiplatform day one, banking on gamepass day 1 to be the great divider


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Captain Crunch

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MMO's and bs online games will be multiplat, every other single player game 2022 or later will be Xbox ecosystem/PC exclusive.

Don't worry OP, just fire that shyt up on your phone, or wait for that Xbox app on your tv. :mjlit:

MS just wants you in the ecosystem, we don't care where you play, as long as you're in the Xbox ecosystem. :shaq:
 

Animal House

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Exclusive or else why buy the studio :yeshrug:


But if Starfield looks and plays like Fallout 4 fukk Bethesda
 

Regular_P

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It wouldn't make any sense for MS to make this acquisition and not have every game be an XBox/PC/Gamepass exclusive.

The thing about this is Bethesda's own output is anemic and those are the company's biggest IPs. I like Doom and Dishonored but Fallout and Elder Scrolls are by far their biggest sellers and they've released three since 2008; four if you include that Fallout 76 disaster. Skyrim was their last widely loved game and that was originally released in 2011.
 

iceberg_is_on_fire

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It wouldn't make any sense for MS to make this acquisition and not have every game be an XBox/PC/Gamepass exclusive.

The thing about this is Bethesda's own output is anemic and those are the company's biggest IPs. I like Doom and Dishonored but Fallout and Elder Scrolls are by far their biggest sellers and they've released three since 2008; four if you include that Fallout 76 disaster. Skyrim was their last widely loved game and that was originally released in 2011.

Not only this, some of you vastly overrate the need for Bethseda games to be on a competing console period. They do better than most on just PC releases. The world is bigger than just consoles. Ultimately, they tell you their intentions here.

Microsoft to acquire ZeniMax Media and its game publisher Bethesda Softworks

As the gaming industry transforms from a device-centric era to a player-centric era powered by new technology that provides the freedom to play with friends anywhere on any device, Microsoft (Nasdaq: MSFT) on Monday announced plans to acquire ZeniMax Media, the parent company of Bethesda Softworks, one of the largest, privately held game developers and publishers in the world. Creators of critically acclaimed and best-selling gaming franchises including The Elder Scrolls and Fallout among many others, Bethesda brings an impressive portfolio of games, technology, talent, as well as a track record of blockbuster commercial success, to Xbox. Under the terms of the agreement, Microsoft will acquire ZeniMax Media for $7.5 billion in cash.

With unique investments in content, community, and the cloud, Microsoft’s gaming strategy differs from others by empowering people to play the games they want, with the people they want, anywhere they want. Games are the primary growth engine in gaming, and games are fueling new cloud-gaming services like Xbox Game Pass, which has reached a new milestone of over 15 million subscribers. With the addition of Bethesda, Microsoft will grow from 15 to 23 creative studio teams and will be adding Bethesda’s iconic franchises to Xbox Game Pass. This includes Microsoft’s intent to bring Bethesda’s future games into Xbox Game Pass the same day they launch on Xbox or PC, like Starfield, the highly anticipated, new space epic currently in development by Bethesda Game Studios.

“Gaming is the most expansive category in the entertainment industry, as people everywhere turn to gaming to connect, socialize and play with their friends,” said Satya Nadella, CEO, Microsoft. “Quality differentiated content is the engine behind the growth and value of Xbox Game Pass—from Minecraft to Flight Simulator. As a proven game developer and publisher, Bethesda has seen success across every category of games, and together, we will further our ambition to empower the more than three billion gamers worldwide.”

“This is an awesome time to be an Xbox fan. In the last 10 days alone, we’ve released details on our two new consoles which go on pre-order tomorrow, launched cloud gaming in Xbox Game Pass Ultimate, and now we’re making another investment in the most critical part of our strategy: the games,” said Phil Spencer, executive vice president, Gaming at Microsoft. “Generations of gamers have been captivated by the renowned franchises in the Bethesda portfolio and will continue to be so for years to come as part of Xbox.”

They aren't saying, to gamers. They are saying, to Xbox, to GamePass, to PC. If this was about money, Halo would be multiplatform. It isn't, Forza isn't, Gears isn't. Why would these be any different?
 
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