Do you feel sorry for devs that have to "crunch"?

You feel sorry for them?

  • Yeah

    Votes: 6 22.2%
  • Nah

    Votes: 21 77.8%

  • Total voters
    27

bogey_j

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former BioWare dev Mark Darrah was recently on min max podcast talking about “crunch”. he was whining about 50 hour work weeks...lol like wtf? I feel like 50 work weeks are normal for a lot of people, like my dad who busted his ass in a factory everyday, and these divas (who are doing what they love mind you) are crying about it while getting overtime pay?

honestly that podcast made me a lot less sympathetic to the whole dev crunch scandal
 

DaSk8D00D

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I feel sorry for anyone struggling with a work/life balance but you assume they're at least getting paid well:ld:. Like you said those kind of hours are not uncommon at all


On another note we need to be feeling sorry for the minimum wage call center type workers who are contracted by Facebook and such who literally have to watch all the child porn, animal abuse, and gore that gets posted on there so we don't have to :picard:
 

Gizmo_Duck

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Ultimately I want games, but I am sympathetic to burnout working in an adjacent industry to gaming. A lot of times it’s due to project mismanagement not because its part of the job.

i think devs have every right to complain about working 60+ hours a week and getting paid the same 40. Even if they are getting OT, extended crunch is brutal
 

TL15

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It’s their job. :dahell:

why would I feel bad because whoever in charge mismanaged their time.


Gimme the game bug free on time :camby:
 

Easy-E

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"feel sorry" is a myopic term.

It's not right, but, it's not "wrong."

You reep the benefits of being in the industry, that's the work.

If anything; if you have to crunch, you're management is trash and most of them are there as figure heads and not good at organizing and commanding.
 

8.TRES

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crunch for developers isn't really shyt more than the disadvantage of working in a non unionized field; it exists in every industry that doesn't support unions for its workforce, it just has a particular name for video games

the only real difference is that to my knowledge that industry has existed 30+ years deep without unions so the precedent has been set for it already and folk know what theyre getting into

employers could ultimately do whatever they want with their employees in terms of workload and hours when its close to profit time and its not very much they could do about it short of quit, write an exposé, and hope somebody cares enough to find them another way to pay the bills

to answer your question its real unfortunate but its not unique to video games so i dont feel particularly more sorry for them
 
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