my main is an archer, but I have a rogue in my party. rogue gets better when you get better weapons. the knives you start with do so little damage, even with backstab critsWhat job you guys playing as? I tried starting as Rogue but it's fukking ass cheeks.
The main (and maybe, only) complaint I had about the first game is the melee jobs are inferior to the ranged/mage jobs due to survivability. A Wizard or Ranger can attack enemies safely, a Rogue or Knight has to get within range of enemy attacks to do damage.
Fred.
my main is an archer, but I have a rogue in my party. rogue gets better when you get better weapons. the knives you start with do so little damage, even with backstab crits
in general there's a steep curve in the beginning because your gear sucks
game is great though, and improves a lot on the first one. so much so, that I would recommend people new to the game just start with 2
there's an ability to basically teleport into backstab position. rogue (scoundrel) also has it's own teleport ability for getting out of those situations. also a boost to mobility that allows them to move further, and even move a little using zero AP. invest in dodge to hopefully avoid close range attacks, and/or 'attacks of opportunity'How do you avoid your Rogue getting caught in cross fire? What I mean is, the main disadvantage of melee in the first game was in order to do damage they'd have to get right up on the enemies....in addition to exposing them to enemy attacks, it also made them take environmental damage if your mage set shyt on fire, electrified the ground,etc. Is there any melee abilities in 2 that makes this easier to deal with?
The level cap for the "Battle Chasers" beta is 15 and since I hit it I'm gonna get into this game today.
Fred.
just finished act 1
that last fight though
game keeps delivering
You really think its a bad team or maybe its just not knowing the game like that since its new as hell.
My initial experience is that shyt is hard. My main guy is a ranger class...and while you can attack from far, mother fukkers can walk pretty damn far and be right up in your shyt.
Have a cleric, summoner, and uh a ummm i forgot the name...the one with the trident weapon as my crew. Figured that would be OK balance. If I ever find that dwarf Ill make him a Knight or a fighter.
I somehow ended up playing 4 hours though last night, shyt is fukked up how time passes while you play this. fukked my day up
hmmm yeah. It really does suck to be able to light people on fire but then you got teammates all up in their face so you think twice... is there a way later on to have close range melee guys who wont get destroyed by friendly fire?
Brehs you guys should just make a new thread for the 2nd game