http://www.divinityoriginalsin.com/
reviews:
Eurogamer - 9/10
GameInformer - 9/10
PC Gamer - 87/100
Rock, Paper, Shotgun - no score
PCGamesN - 9/10
Strategy Informer - 8.5/10
Giant Bomb Quick Look (video)
Divinity: Original Sin goes back to the values of memorable cRPGs: isometric, party based, turn based, gripping dialogues, choice and consequence, deep story, profound character and party development, a big interactive world filled with characters and items, systemic elements that create surprising behaviors, free exploration rather than linearity... There is only one main goal, and how you get there is completely up to you.
reviews:
Eurogamer - 9/10
Certainly, I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you're up for a challenge from very early on and don't expect to romp through, Diablo-style. While Skyrim is obviously more freeform and immersive, and the likes of Mass Effect are more cinematic, Divinity: Original Sin is hands down the best classic-style RPG in years. It's obviously not Ultima 8 in name (and that's probably for the best, because the Ultima 8 we got in reality was bloody awful). It is, however, in every way that counts, the best successor ever to those classic journeys to Britannia, and a triumph on its own terms as a modern RPG with no shortage of fresh ideas.
GameInformer - 9/10
What Larian has done in this respect is incredibly impressive, and it gives the player true freedom and consequence for each action made. It’s possible to complete the game “by the book” or as the annihilator of worlds, so while decisions have consequences, nothing you do should lock you out of a playthrough. Just in case, save smart, save often, and try everything.
You’re free to bring a friend along to control your second character with the game’s co-op mode, and the modding community is sure to create additional scenarios to explore that will keep the title fresh long after your initial playthrough. My first run took about 60 hours, and I’m sure I missed plenty.
The experience is not without a few minor quibbles, such as disastrous misclicks that can occur from enemy/camera positioning and the inability to always have items show up on the ground. The complete freeform gameplay in Divinity: Original Sin can be quite daunting and frustrating, especially as a player navigates the minefield of the early game without any real direction. Embrace the lack of handholding and complete freedom, and you have an incredible title that provides many hours of entertainment.
PC Gamer - 87/100
One of the joys of playing Divinity: Original Sin is rediscovering things that RPGs used to do well and eventually lost—creating new experiences in an old mould. That's the nostalgic sentiment that drove it to success on Kickstarter. But what's really exciting about the game is that it proves that traditional RPGs have a lot to teach present-day designers. Freedom, simulation, depth, and respect for the player's choices. There's power in that old blood.
Rock, Paper, Shotgun - no score
Some RPGs are built around systems and some are built around scripts. Divinity: Original Sin is an example of the former and its one of the finest I’ve ever seen. Oops. Gave away the ending. Larian’s lates is a single or two-player cooperative RPG with turn-based combat, crafting and an enormous world full of objects to interact with and NPCs to converse with or kill. No knowledge of previous Divinity games is required but an appreciation of the older school of roleplaying may help you to acquire this particular taste.
It’s a sprawling game, responsible for some of the most interesting experiences I’ve had in all my years of gaming. I could write about it for weeks but I’ve limited myself to a single feature. For now. It’s broken up into three parts, all of which are below.
PCGamesN - 9/10
When I play Divinity: Original Sin, I’m back in my parents’ study, gleefully skipping homework as I explore the vast city of Athkatla. I’m overstaying my welcome at a friend’s house, chatting to Lord British. And it’s not because the game is buying me with nostalgia, but because it’s able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There’s whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.
Strategy Informer - 8.5/10
While in my opinion it has a few flaws that hold it back from true all-time-classic status Divinity: Original Sin is an excellent, beautifully designed and engaging RPG that absolutely never gets boring. The main story could be better told, companions could be more interesting (and just more), and while refreshingly free it could at least offer some better directions for important things or highlight crucial items. Nevertheless the inventive and always unique combat, the witty and humorous writing, the two player characters, the thoroughly engaging world and the sense that you're allowed to do whatever you want to keep Original Sin in the realms of must-play territory. It's also absolutely huge: it took me 23 hours just to discover the next area of the map (and I hadn't even finished exploring half of the surrounding area of Cyseal)! Whether playing single-player or co-op it's utterly great, and while not quite RPG of 2014 (South Park: The Stick of Truth is already a little better in my view, and that's before we get the likes of Dragon Age: Inquisition, Wasteland 2 and Pillars of Eternity) any self-respecting RPG gamer absolutely has to buy this game. There's a She-Orc Librarian who talks like an upper-class British school mistress for god's sake...
Giant Bomb Quick Look (video)