Digital Foundry suggest MS should be asking questions about why Devs ain't using those extra Flops.

Leasy

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Cyberpunk looks better than Starfield, must be because it has parity with ps5

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no way
This game graphically is fire. Photo dump

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Umoja

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Microsoft shouldn't have released a shyt version of their console that games must be compatible with.
 

MeachTheMonster

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I do think Cyberpunk looks better than starfield up close, but the environments look better in starfield.

Cyberpunk is probably still top 3 best looking games this gen, Starfield even being in the conversation is a good thing :ehh:
 

MrLogic

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More Terra flops ain't gonna do much.


unless it's a whole lot more
 

TripleAgent

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Halo Infinite has like 109 scores

Starfield last I checked had like 81

I think it’s fair that all outlets review it don’t you ?
There's no way to know when they all have reported. I'm calling it at 30 days. No more delays.
 

MeachTheMonster

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Another arcadium tech thread filled with ignorance and agendas.

It ain’t a party clause
It’s not the series S
It’s not bias or lazy sevs
It’s not cause sony has magic engineers
It’s not cause “mark cerney” is amazing.


It’s cause there’s practically very little difference between 10 and 12 tflops.

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The 2080 Super has around 11Tflops. The 2080 around 10. There’s only a 2FPS difference between the cards. Maybe they could squeeze 1 or 2 more out of the 12Tflop xbox card.

Most console games have capped framerates so a couple FPS wouldn’t even show up. Especially with VRR the difference between 54 and 58 FPS is basically nothing. The only people who would notice or care is DF and the fanboys that use their content for amo. Devs aren’t gonna spend a lot of xbox specific optimization for something so insignificant. They are seemingly having trouble getting games out the door the way they are.

And with that said, most games have slightly higher framerate or resolution on series X. It lines up pretty much how it should :manny:
 

TripleAgent

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Another arcadium tech thread filled with ignorance and agendas.

It ain’t a party clause
It’s not the series S
It’s not bias or lazy sevs
It’s not cause sony has magic engineers
It’s not cause “mark cerney” is amazing.


It’s cause there’s practically very little difference between 10 and 12 tflops.

1440p_Ultra.png

The 2080 Super has around 11Tflops. The 2080 around 10. There’s only a 2FPS difference between the cards. Maybe they could squeeze 1 or 2 more out of the 12Tflop xbox card.

Most console games have capped framerates so a couple FPS wouldn’t even show up. Especially with VRR the difference between 54 and 58 FPS is basically nothing. The only people who would notice or care is DF and the fanboys that use their content for amo. Devs aren’t gonna spend a lot of xbox specific optimization for something so insignificant. They are seemingly having trouble getting games out the door the way they are.

And with that said, most games have slightly higher framerate or resolution on series X. It lines up pretty much how it should :manny:
A TFLOP means more on a console due to "to the metal" optimiztion/programming, and one (in this case, two :snoop: )hardware configuration to exploit. Amazing how you concocted a stan argument to cover both ends. A for creativity.
 

MeachTheMonster

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A TFLOP means more on a console due to "to the metal" optimiztion/programming, and one (in this case, two :snoop: )hardware configuration to exploit. Amazing how you concocted a stan argument to cover both ends. A for creativity.
Posting actual benchmarks is stanshyt.

Talking about phantom parity clauses, mythical hardware designers, and “to the metal” optimization is informed discourse.

nikkas on this site are actually fukkin crazy :mjlol:

So presumably how many extra “to the metal” fps should series x be getting if it didn’t have that pesky parity clause or mark cerney the gawd to contend with?? :heh:
 
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