Gizmo_Duck
blathering blatherskite!
Ultimately, everything we've seen so far of the new user interface suggests a degree of innovation that may well border on outright revolution, depending on how developers choose to use the tools delivered by the new cards system. In theory, the sky's the limit, but certainly in the here and now, the focus is on easily accessing more content within a particular title - and maximising the return from what may be a limited amount of gameplay time. But the good news is that it's all wrapped in a high quality, polished menu system that will be familiar to PlayStation 4 gamers, while evoking memories of the slick PS3 user interface.
"We do care about the beauty of the UI, which is, of course, going to be of a PlayStation quality," enthuses Hideaki Nishino. "But at the same time, we really want to make sure the customer can fully utilise their time for engaging with the game. And there was a conversation with developers and creators: they sometimes feel kind of sad, because now the game scope is huge and the game world is huge - and people may not see the whole picture of the game. So how we can bring them more into the games? I know, there is a menu system and a scene system in the game that can show the customer the various options in the game.
Our first look at the PlayStation 5 user interface - and it could be a game-changer | Eurogamer