Gizmo_Duck
blathering blatherskite!
This is why one game engine monopolizing the industry isn’t good. Especially with all these stutters and bad optimization with these UE games
I was right, suddenly, these games look likeMy games look good. I’m happy… until that ps5 pro drop.
In all seriousness, I would like more interaction with surroundings, more destruction, and better enemy/npc ai etc. I’m not really tripping on polygons, pixels etc because in AAA they are pretty good.
Tired of playing in these pretty ass open worlds that don’t feel alive. That’s what Zelda BOW got right. I like how you could interact with a lot of the surroundings.
I'd say the industry in general has fukked up on the hardware side.
If you want to run a game at an internal resolution of 4k at 60fps, that's going to cost you at least 2k. We were told that ps5 and series X would be 60fps 4k machines and digital foundry debunked that shyt fast as f
We are at a stage of diminishing returns where ART STYLE makes all the difference. Boot up last of us 2 on an OLED and that shyt still looks good with HDR on. 10+years since the ps4 dropped. That's the result of strong art direction and attention to detail instead of just hoping the hardware is enough to render that shyt so it looks premium. Look at ghost of tsushima. shyt still looks BEAUTIFUL running today.
You've built a great game engine and have amazing artists when your game (released nearly 5 years ago) is being used to advertise the most luxury edition of the descendant of the system your game ran on originally
Pay structure. It's all about corporate governance and the world is a mess right now letting these CEOs and investors go crazy.It’s the cost of parts and manufacturing thats fukking things up. Its too expensive to continue building mass consumer level hardware that is going to be a real leap.
I’ve already seen people complainging about Yotei’s graphics