Between Bayonetta, Ninja Gaiden & Devil May Cry, there is enough difference in how these games play. These games are action games, they don't need to jump genres like God of War did.I was just thinking about this. What exactly can these action games add to differentiate themselves? Bayonetta and Ninja Gaiden have a similar problem. I guess that's why God of War changed up its formula. The whole 'stylist action' genre doesn't lend itself to evolution.
The styles were in there brehDid they bush style switching?
didn't see it in Dante's trailer
Unless they gon show it later on in TGS
if they want to, they can remove style switching and pretty much put everything as a different combo or controlDid they bush style switching?
didn't see it in Dante's trailer