EVERYBODY
return of the jedi. Buildings will be crushed
EVERYBODY
You can't notice the difference in image quality, but you can notice when the framerate drops
http://www.eurogamer.net/articles/digitalfoundry-metal-gear-rising-face-offOnce again, the biggest distinguishing point comes down to video quality. Set-pieces are rendered purely in-engine, while the majority of cut-scenes are provided by means of pre-rendered footage, with the PS3 coming across as visibly sharper overall. Due to a heavier compression algorithm, sequences with lots of motion cause macroblock artifacting to flare up on 360 and even in the best case scenario we see a blurring over of fine details. The difference in disc sizes speaks for itself; the PS3's Blu-ray is occupied by 18.2GB of video files, compared to the 5.3GB video directory we see on the 360's DVD. The PS3 streams these higher bit-rate files directly from the disc as needed, with the only caveat being that the core data archives (weighing in at a total 2.2GB) need to be installed to the HDD on first boot. In all, it's a worthwhile compromise for Sony's platform that services a much better looking game in this respect.
Wow, B0mbshell news yall. 720 not looking that good of a choice for purchase this gen.
Sonys developer-first approach makes PS4 preferable to the next Xbox, which is not strictly about games, says Jonathan Blow. He also suggested that difficulties working with Microsoft in the past were a factor in the decision to work with Sony.
The Witness was unveiled as a timed PS4 exclusive at PlayStation Meeting last month. Speaking as part of an interview to be published in full on Monday, Blow outlined Sonys attitude to working with indies on PS4. I do think they realise that downloadable games are going to be bigger than they ever have been, and I think they realise that part of success in that area is having developers who are making the most interesting games want to be on their platform.
Blow later explained that past experiences with Microsoft and the direction it is expected to take with its next Xbox make Sony the preferable partner.
Yeah, there were a lot of reasons why it was a good choice, he said. Some were technical we havent officially been disclosed on Microsofts next console, but we do see the same leaks as everyone else has, and they seem plausible. To me they talk about a console that is not strictly about games. Its trying to be the centre of the living room device, which is fine and maybe its the right thing for Microsoft to do, business-wise. I dont know; I actually dont think it is, but theyve certainly thought about it more than me! As a place to put the best, highest performing version of our game on, it doesnt seem as good a choice.
Ive had a bad time working with Microsoft in the past, he continued. Maybe not super bad, but a moderately bad time in terms of business relationships. Other developers who are friends of mine have had a horrible time, so the idea of signing up again with Microsoft isnt something Id have ruled out, but theres a certain amount of dread I have about doing that again. I dont have that with Sony. Who knows, maybe itll turn out to be just as bad at the end! But I dont think so. The people were talking to on a daily basis there are just really good people, and were happy to work with them. Well see how it goes.
The frame rate dropped a lot and was shytty in both versions clown.
Face-Off: Metal Gear Rising: Revengeance • Face offs • Eurogamer.net
Deal wit it
lucy is approaching ldog levels of losing for the past month
he pressing issue remains that the game's physics engine takes a major toll on current console hardware. When pushed too far, frame-rates on both the 360 and PS3 come tumbling down to 30FPS at points - and potentially lower once we dice up more than a single object in one go. As a result, we rarely get a look-in on the 60FPS dream during combat. Although the 360 consistently betters the PS3 from a performance standpoint, both versions are ultimately stuck in the juddering 40-50FPS no-man's land - albeit with v-sync thankfully engaged on each.
As far as image quality goes, the gap between the PS3 and 360 releases has narrowed since the demo first landed, with identical textures, native resolutions and effects on showcase for each. The differing approaches to shadow filtering brings out unique rough edges on either platform, but the nature of this is variable and dependent on the positioning of the camera during gameplay
360 still has the better framerate and the image qualities gap is close
close doesn't equal better and by quoted that you just proved black jesus right you know
I just wanted to quote this for the recordwhat you said doesn't make sense since they both have the same framerates until action starts. So before and after action starts the graphics are still superior on the ps3 despite the framedrop
FixedEVERY 3cept
These nikkaz is linking to prove that the cutscenes look better on ps3 than xboxThe frame rate dropped a lot and was shytty in both versions clown.
Face-Off: Metal Gear Rising: Revengeance • Face offs • Eurogamer.net
Deal wit it
Gamers, if you don't wanna go around like this nikka right here...
I just wanted to quote this for the record
Fixed
These nikkaz is linking to prove that the cutscenes look better on ps3 than xbox
Dumbass nikka, its a game. Gameplay is the key factor. When you play the actual game, the framerate is not consistent on your system of choice.
Maybe next gen they'll stop focusing on higher resolutions and worry more about how a game performs on its platform
Oh wait, they focusing on 4K aren't they
Good Luck, now stop trying to fight this. You making yourself look like King sun...
He sounds like a jaded guy in which Microsoft showed his dumb ideas the door.
He sounds angry.
Gamers, if you don't wanna go around like this nikka right here...
I just wanted to quote this for the record
Fixed
These nikkaz is linking to prove that the cutscenes look better on ps3 than xbox
Dumbass nikka, its a game. Gameplay is the key factor. When you play the actual game, the framerate is not consistent on your system of choice.
Maybe next gen they'll stop focusing on higher resolutions and worry more about how a game performs on its platform
Oh wait, they focusing on 4K aren't they
Good Luck, now stop trying to fight this. You making yourself look like King sun...
Both versions feel very similar in general gameplay, occupying a highly variable 40-60FPS performance level depending on the intensity of the action."V-sync is always engaged during on PS3 and 360, though regular frame-rate dips blight the fluidity of playback for both platforms, causing a perceptible judder in either case. We're very rarely playing at the full promised 60FPS.
Given that the frame-rate varies so regularly for each version, the perceived effect is that both platforms judder in equal amounts when the game's physics engine involved, or where multiple explosions flare up on-screen.
I would be too deving on inferior hardware.
are you hurt? You seem to be upset that no one takes this guy seriously. He apparently was upset with Microsoft and now wants to cry. It laughable.
You can't see that Merten?
I am not hurt i am not upset. Im not laughin. 720 is not the future of gaming but ps4 is. Im just painting a picture, for friends, friend.