Saint1

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The best feeling in this game is crushing a difficult enemy with teamwork.

To go with that, when I finally learned you need to aim down sights to stop an unstoppable champion :ohhh::scust::whoo::ahh:

I look forward to those clowns now.:violent:
 

Th3G3ntleman

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Man....I have no idea what this game is about or what I'm even building towards. I literally just que up for vanguard strikes and always equip the latest loot I get. The gunplay is great though. I dunno about commiting long term to this game. I'm cool with a vague sci-fi story....I mean I played a bunch of Warframe but this shyt is even more skeletony in terms of the story and the direction of the game.
 

42 Monks

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Man....I have no idea what this game is about or what I'm even building towards. I literally just que up for vanguard strikes and always equip the latest loot I get. The gunplay is great though. I dunno about commiting long term to this game. I'm cool with a vague sci-fi story....I mean I played a bunch of Warframe but this shyt is even more skeletony in terms of the story and the direction of the game.
destiny probably got the best running story in gaming right now :manny: but their biggest problem is that the entry points never communicate what's going on, what happening next, how we got there, and where you stand in all of it
 

Legal

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destiny probably got the best running story in gaming right now :manny: but their biggest problem is that the entry points never communicate what's going on, what happening next, how we got there, and where you stand in all of it

Man, Destiny might legit have one of the best stories in gaming period in recent history. The issue is how they tell it.

I understand that their current headcount doesn't next allow for a ton of cutscenes to be made, but shyt like the Banshee-Clovis Bray development deserved to be more than just some lines of text and a couple of lines of dialogue read while a character model goes through non specific idle animations. And the background on how this happened shouldn't be relegated to lore tabs of gear, and supplemental material for collectors editions.

It's like they (and the gaming industry as whole, if we're being honest) have great ideas, but forgot one if the basic rules of effective writing: SHOW, don't tell.

Man I’m 4 years late but this game fukking got me now:snoop:

I just wanted to blow off some steam and shoot shyt up in some strikes, now I’m out here looking at PvP weapons tier lists and setting up all my daily bounties on the companion app before I play:snoop:

You picked a great time to jump in. While PvP isn't in an ideal place right now, it can still be plenty of fun. And Battlegrounds seems like they figured out how to make repeatable content fun. The fact that the challenge is sheer numbers instead of spamming bullet sponges and Champions makes the whole thing WAY more entertaining to me.
 

DaSk8D00D

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You picked a great time to jump in. While PvP isn't in an ideal place right now, it can still be plenty of fun. And Battlegrounds seems like they figured out how to make repeatable content fun. The fact that the challenge is sheer numbers instead of spamming bullet sponges and Champions makes the whole thing WAY more entertaining to me.

yeah it definitely feels like I picked the perfect time. I started playing like a week before season 13 started and “warmed up” with the Beyond Light campaign. Now I’m just below level 30 for the season and I should get there after I play today.

Battlegrounds has been great so far and I’ve even lucked out with Xur bringing some good shyt like Telesto & Crimson on my first couple visits.

People using Statis seems kind of jank in PvP :patrice: but I’m still having fun with it. I at least recognize/remember a lot of the maps from the first game so I’m not totally lost out there although I’m still fairly trash:russ:
 

TripleAgent

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destiny probably got the best running story in gaming right now :manny: but their biggest problem is that the entry points never communicate what's going on, what happening next, how we got there, and where you stand in all of it

Man, Destiny might legit have one of the best stories in gaming period in recent history. The issue is how they tell it.

I understand that their current headcount doesn't next allow for a ton of cutscenes to be made, but shyt like the Banshee-Clovis Bray development deserved to be more than just some lines of text and a couple of lines of dialogue read while a character model goes through non specific idle animations. And the background on how this happened shouldn't be relegated to lore tabs of gear, and supplemental material for collectors editions.

It's like they (and the gaming industry as whole, if we're being honest) have great ideas, but forgot one if the basic rules of effective writing: SHOW, don't tell.



You picked a great time to jump in. While PvP isn't in an ideal place right now, it can still be plenty of fun. And Battlegrounds seems like they figured out how to make repeatable content fun. The fact that the challenge is sheer numbers instead of spamming bullet sponges and Champions makes the whole thing WAY more entertaining to me.

The story is great, the question is do you care enough to read the lore entries? I don't, but if you want to get deep, there's hours to read.
 
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