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The pinnacle crucilble rewards will be attained through quests moving forward.

Redrix's Broadsword actually has the potential of being better than Redrix's Claymore because it is the same archetype and kinetic slot, with the same outlaw+desperado perk combination, as well as being able to roll random barrel, sights and mag options, PLUS, it benefits from new mod systems in Forsaken.

Essentially, the people that put the time in and invested to grind for the Claymore, did so for an inferior version of the weapon, and an emblem.

how is this an acceptable philosophy for a loot game?

Meh. I see it as them telling everyone forever ago that random mods were coming, which would make everything in year one mostly obsolete. On top of that, they said there was going to be a top tier "chase" weapon each season, so the lifespan on these weapons being relevant was already short. The problem was that even the most dedicated players were struggling to actually get the weapon.

On a larger scale, very small fractions of thr playerbase are touching the best content. They're not getting most of the chase weapons. They're not getting into raids. They're not engaging with longer term pursuits. At some point you have to level it out and make more of this shyt accessible to more people, or watch the game die. They basically gave players more to do, and told you to pick what's important. That's cool.

And on top of that, people are out here bytching about what will be an old weapon without even knowing what the new set of weapons is going to be, or having full info on how you get them. This is like your girl getting into an argument with you know, and fixating on some shyt you did three weeks ago.
 

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That redrix's shyt is stupid. I'm not a pvper.. but they shouldn't be doing that shyt

bungie has screwed over people that grinded out going into expansions literally every single time

whether its nerfing/removing perks altogether like final round, preventing exotics from being upgraded to the new power level ceiling entirely, modifying certain weapons specifically, misrepresenting the transfer rates on currency, or straight up putting equipment you already had behind a new wall and forcing you to grind all over again for shyt you already had...

everything is working as intended :mjlol: at this point its clear that they do it on purpose


WHAT :gucci:
 

Uchiha God

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Meh. I see it as them telling everyone forever ago that random mods were coming, which would make everything in year one mostly obsolete. On top of that, they said there was going to be a top tier "chase" weapon each season, so the lifespan on these weapons being relevant was already short. The problem was that even the most dedicated players were struggling to actually get the weapon.

On a larger scale, very small fractions of thr playerbase are touching the best content. They're not getting most of the chase weapons. They're not getting into raids. They're not engaging with longer term pursuits. At some point you have to level it out and make more of this shyt accessible to more people, or watch the game die. They basically gave players more to do, and told you to pick what's important. That's cool.

And on top of that, people are out here bytching about what will be an old weapon without even knowing what the new set of weapons is going to be, or having full info on how you get them. This is like your girl getting into an argument with you know, and fixating on some shyt you did three weeks ago.

nikka have you even played this game? there are no weapons that weren’t/aren’t easily accessible. What do you mean make more of this shyt accessible to more people? Out of the countless weapons in this game, Redrix was the one thing that people had to commit time to pursuing. A loot game needs pursuits. And there is nothing wrong with having a weapon for dedicated players, in fact, it’s needed. People disengaged from Destiny 2 early on because it was casual and there was nothing to do or chase. Your hardcore fanbase keeps the game alive and foster a community for it to thrive on, more so that the casuals who will inevitably drop the game regardless of design decisions and investment economies.

In this game, at one point, you literally got raid weapons/loot via engrams if someone else in your clan ran the raid. Even now still, if you run the raid once, you can go to the raid vendor and buy his weekly raid inventory. That is unprecedented in Destiny history and shows the casual friendly approach to design, which is fine provided it is supplement with pursuits for the hardcore side. As it stands, the scales are already tipped towards casuals, and they removed the one thing that wasn’t.

Yes, they told people older weapons wouldn’t benefit from new mod system, and that’s fine, but they also said Redrix was a season 3 exclusive reward for committed players. People wouldn’t have grinded through competitive if they knew an upgraded version of the weapon would be available through a quest day one of Forsaken. That’s senseless.

And again, it’s pretty much saying that any investment in this game is worthless, which is fine, if they hadn’t communicated the exact opposite by telling players they had a limited amount of time to grind through that gruesome experience that was comp in season 3, for an exclusive item.
 

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That redrix's shyt is stupid. I'm not a pvper.. but they shouldn't be doing that shyt




WHAT :gucci:
People think that Black Spindle was the first time? :mjlol: Its the third time for that weapon alone. They been doing this shyt since Thorn

The new power level thing is something Bungie uses to remove content, temporarily or permanently, in order to 'balance' the game going into the next expansion. The only thing that ever remained consistent was the swords and exotic class items.

They'll say they aren't nerfing or removing items from the game, but then they'll introduce artifacts or perks that render exotics or class abilities completely irrelevant. Hell, Age of Triumphs was celebrated for fukking players.
 

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nikka have you even played this game? there are no weapons that weren’t/aren’t easily accessible. What do you mean make more of this shyt accessible to more people? Out of the countless weapons in this game, Redrix was the one thing that people had to commit time to pursuing. A loot game needs pursuits. And there is nothing wrong with having a weapon for dedicated players, in fact, it’s needed. People disengaged from Destiny 2 early on because it was casual and there was nothing to do or chase. Your hardcore fanbase keeps the game alive and foster a community for it to thrive on, more so that the casuals who will inevitably drop the game regardless of design decisions and investment economies.

In this game, at one point, you literally got raid weapons/loot via engrams if someone else in your clan ran the raid. Even now still, if you run the raid once, you can go to the raid vendor and buy his weekly raid inventory. That is unprecedented in Destiny history and shows the casual friendly approach to design, which is fine provided it is supplement with pursuits for the hardcore side. As it stands, the scales are already tipped towards casuals, and they removed the one thing that wasn’t.

Yes, they told people older weapons wouldn’t benefit from new mod system, and that’s fine, but they also said Redrix was a season 3 exclusive reward for committed players. People wouldn’t have grinded through competitive if they knew an upgraded version of the weapon would be available through a quest day one of Forsaken. That’s senseless.

And again, it’s pretty much saying that any investment in this game is worthless, which is fine, if they hadn’t communicated the exact opposite by telling players they had a limited amount of time to grind through that gruesome experience that was comp in season 3, for an exclusive item.

I been playing the game since it came out, breh.

I think you'd be surprised just how many people don't have a lot of the shyt you think is basic in this game. As far as time commitment goes, compared to other games, Destiny already asks for more than most games. And the way content is now, there's shyt the most dedicated can get done in the first couple of weeks and get bored with while others literally never see it. I think the goal now is to give everyone more shyt to do for s longer period of time. I'm okay with that, since it's closer to how D1 was at its peak. I really don't see anything wrong with that.
 

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nikka have you even played this game? there are no weapons that weren’t/aren’t easily accessible. What do you mean make more of this shyt accessible to more people? Out of the countless weapons in this game, Redrix was the one thing that people had to commit time to pursuing. A loot game needs pursuits. And there is nothing wrong with having a weapon for dedicated players, in fact, it’s needed. People disengaged from Destiny 2 early on because it was casual and there was nothing to do or chase. Your hardcore fanbase keeps the game alive and foster a community for it to thrive on, more so that the casuals who will inevitably drop the game regardless of design decisions and investment economies.

In this game, at one point, you literally got raid weapons/loot via engrams if someone else in your clan ran the raid. Even now still, if you run the raid once, you can go to the raid vendor and buy his weekly raid inventory. That is unprecedented in Destiny history and shows the casual friendly approach to design, which is fine provided it is supplement with pursuits for the hardcore side. As it stands, the scales are already tipped towards casuals, and they removed the one thing that wasn’t.

Yes, they told people older weapons wouldn’t benefit from new mod system, and that’s fine, but they also said Redrix was a season 3 exclusive reward for committed players. People wouldn’t have grinded through competitive if they knew an upgraded version of the weapon would be available through a quest day one of Forsaken. That’s senseless.

And again, it’s pretty much saying that any investment in this game is worthless, which is fine, if they hadn’t communicated the exact opposite by telling players they had a limited amount of time to grind through that gruesome experience that was comp in season 3, for an exclusive item.

I feel where you’re coming from but there’s plenty of shyt in the game that most people aren’t gonna get / have outside of the hardcore players.

Is it wrong, yes. Is it that big of a deal, absolutely not. That being said, nothing but cosmetic bs should be exclusive for a given time period anyway unless they plan to cycle it back in...you can’t have a powerful pvp weapon exclusive for a given period of time only once, that’s gay as fukk especially in the summer time.
 

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So, uh.......they let people know how they're going to get Redrix's Broadsword.......

Redrix's Broadsword Quest Steps > Destiny 2 | Forums | Bungie.net

Too easy for all the casuals, huh? :sas1:

Tired of everybody getting participation prizes, huh? :sas2:

fukk outta here. That shyt is STILL going to be a grind and reward for the dedicated.

Also :martin: at the VERY FIRST REPLY being one of the "hardcore" players complaining about all the shyt they'll have to do.

I swear half the problem with Destiny is the nikkas actually playing Destiny.
 
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Uchiha God

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So, uh.......they let people know how they're going to get Redrix's Broadsword.......

Redrix's Broadsword Quest Steps > Destiny 2 | Forums | Bungie.net

Too easy for all the casuals, huh? :sas1:

Tired of everybody getting participation prizes, huh? :sas2:

fukk outta here. That shyt is STILL going to be a grind and reward for the dedicated.

Competitive still separated the wheat from the chaff because besides it being a time investment, there was also a skill gap. A skill gap you needed to overcome or you'd NEVER get the weapon.

The quest is just a huge time sink. Provided you stick with the time investment and roll with the punches, you'll get the weapon eventually. Look at them requirements:

75 double plays
150 precision kills with pulses
50 elemental kills x3
25 matches in specific modes x3 (not even wins, matches)
20 crucible bounties
reset your valor 5 times (when they do triple valor weekends and shyt)

"hardcore" :mjlol:
"grind" :skip:

Honestly, you'd have to be the trashiest of trashiest players to not get this weapon. at the very least the most casuals of players.

And tbh, that's how people's stances on this Redrix situation seems to be getting defined by. Those with the weapon or the skills to get it are not happy with it being trivialized. Those without the weapon and/or trash players are happy because they don't have to overcome skill gap, just roll with punches now. Obviously, there will be exceptions to the rule, but its a good rule of thumb :yeshrug:

at this point, it is what it is. Destiny will never fulfil its potential as both the developers and community are scared of time and skill investment. they much rather a mundane world where parity rules with an iron fist than a world where investing time and actually getting better opens up cool shyt
 

Uchiha God

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I feel where you’re coming from but there’s plenty of shyt in the game that most people aren’t gonna get / have outside of the hardcore players.

Is it wrong, yes. Is it that big of a deal, absolutely not. That being said, nothing but cosmetic bs should be exclusive for a given time period anyway unless they plan to cycle it back in...you can’t have a powerful pvp weapon exclusive for a given period of time only once, that’s gay as fukk especially in the summer time.

The problem is, it was advertized as an exclusive item available for a specific amount of time. If they had put the Redrix back in rotation down the line with a bunch of other stuff in an update like Rise of Iron, the blowback would have been less severe. They used a psychologic trick to create urgency and get people committed to getting the weapon in a gruesome mode with shady matchmaking, no radar, and dodgy connections., and despite that, some people overcame all those hindrances along with a small population of players and skill gap, to chase what they were promised. Now, not even a season down the line, they are told that item will be available, day one, through a quest that makes acquiring it much easier.

The Redrix isn't meta for a reason. It really isn't "a powerful pvp weapon" more so than it is a symbol, because both Graviton Lance and Vigilance Wing outclass it. Yes, it will wreck you when used by skilled hands, but those skilled hands would have wrecked you with the aforementioned weapons regardless, and likely faster.

With all that in mind, its the manner in which Bungie handled this where the problem lies, you see, despite the Redrix being more symbolic in nature than anything else, the sense of accomplishment people get from it is inherently linked with the gun itself, therefore, if Bungie wanted to make it more widely available so more people get to experience the "outlaw+desperado" combo, which is understandable btw, they should have taken the "adept/non-adept" trials of osiris approach to weapons that they had in D1. Making it so the people that claimed the Claymore in S3 through competitive had the "adept" version which could be the fixed roll + snapshot, and making the weapon available through the quest the non adept version which would be the fixed roll minus snapshot. This is how they handled it in D1 and it worked pretty well. The hardcore would get something with a semblance of return for their investment, and the casuals would have a good weapon that could compete (keep in mind that the seasonal reward this time around isn't even the Redrix). They literally already have the blueprint for this.
 

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Honestly, you'd have to be the trashiest of trashiest players to not get this weapon. at the very least the most casuals of players.
I see your point, but nah breh. I still don't believe many people will get broadsword
• Complete 25 Crucible matches in Quickplay (Rotators count)
• Complete 25 Crucible matches in Competitive
• Complete 25 Crucible matches in Rumble

Step 7:
• Complete 20 Crucible Bounties

Step 8:
• Reset your Valor rank 5 times within a single season

I played a considerable amount of crucible and I still only managed to reset valor twice to get the ghost shell in season 3. I don't see a large portion of the community completing 25 competitive matches AND resetting Valor 5 times in a single season. I do expect the redrix to go from only ~1% people have it to something like 9-15% though.

I personally just want that Luna handcannon :takedat:
 

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I see your point, but nah breh. I still don't believe many people will get broadsword


I played a considerable amount of crucible and I still only managed to reset valor twice to get the ghost shell in season 3. I don't see a large portion of the community completing 25 competitive matches AND resetting Valor 5 times in a single season. I do expect the redrix to go from only ~1% people have it to something like 9-15% though.

I personally just want that Luna handcannon :takedat:

That shyt looks like piff. That might actually make me care about PvP outside of Gambit.

Competitive still separated the wheat from the chaff because besides it being a time investment, there was also a skill gap. A skill gap you needed to overcome or you'd NEVER get the weapon.

The quest is just a huge time sink. Provided you stick with the time investment and roll with the punches, you'll get the weapon eventually. Look at them requirements:

75 double plays
150 precision kills with pulses
50 elemental kills x3
25 matches in specific modes x3 (not even wins, matches)
20 crucible bounties
reset your valor 5 times (when they do triple valor weekends and shyt)

"hardcore" :mjlol:
"grind" :skip:

Honestly, you'd have to be the trashiest of trashiest players to not get this weapon. at the very least the most casuals of players.

And tbh, that's how people's stances on this Redrix situation seems to be getting defined by. Those with the weapon or the skills to get it are not happy with it being trivialized. Those without the weapon and/or trash players are happy because they don't have to overcome skill gap, just roll with punches now. Obviously, there will be exceptions to the rule, but its a good rule of thumb :yeshrug:

at this point, it is what it is. Destiny will never fulfil its potential as both the developers and community are scared of time and skill investment. they much rather a mundane world where parity rules with an iron fist than a world where investing time and actually getting better opens up cool shyt

So, you one of those "git gud" type nikkas then? Do you, breh.

The barrier isn't just skill. It's time. Speaking for myself, I find PvE more interesting, so I was never that interested in blowing a ton of time on PvP anyway. There are other modes to play, and other games to play.

Hell, the completion on Redrix bears out that a lot of people think that too. Less than 10,000 people have that shyt. That suggests that's while skill is already a barrier, sheer time investment is another one, and it's a problem for even the most dedicated.

The problem is that while Destiny will reward your time, it sure as shyt doesn't value it right now. I'm sure there will be other pursuits along with this one, with some of them being lightweight, and some of them being more like the Broadsword/Claymore.

Sounds a whole lot like they're just trying to open up the buffet so all the brehs can eat however they want. :manny:
 

Uchiha God

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That Luna's Howl handcannon would be a dream weapon for me if it was 140 or 150 RPM. I hate the recoil pattern of the 180 RPM archetype.

That shyt looks like piff. That might actually make me care about PvP outside of Gambit.



So, you one of those "git gud" type nikkas then? Do you, breh.

The barrier isn't just skill. It's time. Speaking for myself, I find PvE more interesting, so I was never that interested in blowing a ton of time on PvP anyway. There are other modes to play, and other games to play.

Hell, the completion on Redrix bears out that a lot of people think that too. Less than 10,000 people have that shyt. That suggests that's while skill is already a barrier, sheer time investment is another one, and it's a problem for even the most dedicated.

The problem is that while Destiny will reward your time, it sure as shyt doesn't value it right now. I'm sure there will be other pursuits along with this one, with some of them being lightweight, and some of them being more like the Broadsword/Claymore.

Sounds a whole lot like they're just trying to open up the buffet so all the brehs can eat however they want. :manny:

not even fam. I'm an average PvPer. i have no business telling people to "git gud", i think my K/D is 1.5 and i grinded the Redrix with just another friend, not in a 4 stacked team, just me and my boy (he's better than me to be fair) and hoping matchmaking would bless us with people that at least know to not run off on their own, we would just link up every other weekend night (we could only play friday and saturday, and sometimes sunday). hell, i used to go flawless on trials of osiris every weekend in D1. In D2, i have only gone flawless once, mostly due to lack of time to play and team. I want the trials of the nine exotic ghost so bad because of the 10% extra xp from any activity, that would be helpful for forsaken, but the times that i tried trials we got wrecked. it is what it is. As I keep saying, its ok not to have everything in the game, if the community as a whole embraced this, i guarantee the game would be richer as bungie would have license to be more inventive with both quests/grinds and rewards.

i have an issue with a loot game not really having any "trophies". See, the Redrix not being the meta or stronger than Graviton or Vigilance, rightly so, never annoyed me. something that only a small percentage of players will grab should never dictate the meta, but in saying that, there is nothing wrong in having something that only a small percentage of players will grab.

Like I said, i think its perfectly understandable more people get to experience the perk combination on the Redrix. I just don't like how the weapon was trivialized.

This game is tipped heavily towards PVE in the sense that majority of worthwhile loot exists or at least is attainable through the PVE component of the game, but nothing really requires you to do anything remarkable. The Redrix was the one thing that existed as such. They need more trophies, less handouts. Should these "trophies" be the most powerful stuff around? no. should they be unique? yes.

You have to strike a balance between accommodating casual audiences while feeding the hardcore.

but hey, all this is pointless anyway, we know the direction they are going now and i made peace with Destiny not being able to keep me engaged like how i'd expect a looter to do. I think random rolls with Forsaken will alleviate some of the hardcore hunger as you'll be able to go after specific things.
 

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That Luna's Howl handcannon would be a dream weapon for me if it was 140 or 150 RPM. I hate the recoil pattern of the 180 RPM archetype.



not even fam. I'm an average PvPer. i have no business telling people to "git gud", i think my K/D is 1.5 and i grinded the Redrix with just another friend, not in a 4 stacked team, just me and my boy (he's better than me to be fair) and hoping matchmaking would bless us with people that at least know to not run off on their own, we would just link up every other weekend night (we could only play friday and saturday, and sometimes sunday). hell, i used to go flawless on trials of osiris every weekend in D1. In D2, i have only gone flawless once, mostly due to lack of time to play and team. I want the trials of the nine exotic ghost so bad because of the 10% extra xp from any activity, that would be helpful for forsaken, but the times that i tried trials we got wrecked. it is what it is. As I keep saying, its ok not to have everything in the game, if the community as a whole embraced this, i guarantee the game would be richer as bungie would have license to be more inventive with both quests/grinds and rewards.

i have an issue with a loot game not really having any "trophies". See, the Redrix not being the meta or stronger than Graviton or Vigilance, rightly so, never annoyed me. something that only a small percentage of players will grab should never dictate the meta, but in saying that, there is nothing wrong in having something that only a small percentage of players will grab.

Like I said, i think its perfectly understandable more people get to experience the perk combination on the Redrix. I just don't like how the weapon was trivialized.

This game is tipped heavily towards PVE in the sense that majority of worthwhile loot exists or at least is attainable through the PVE component of the game, but nothing really requires you to do anything remarkable. The Redrix was the one thing that existed as such. They need more trophies, less handouts. Should these "trophies" be the most powerful stuff around? no. should they be unique? yes.

You have to strike a balance between accommodating casual audiences while feeding the hardcore.

but hey, all this is pointless anyway, we know the direction they are going now and i made peace with Destiny not being able to keep me engaged like how i'd expect a looter to do. I think random rolls with Forsaken will alleviate some of the hardcore hunger as you'll be able to go after specific things.

fukking co-sign on the bolded. It's not the end of the world to not get EVERY weapon in the game.
 
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