About 30 years ago, in Santa Cruz, California, a man named Mike Pondsmith laid out a prophecy for the then-distant future—the year 2020.
It was a future teeming with tech. He envisioned the dizzying data-winds of cyberspace, gigantic holographic video screens, bioengineered wheat-powered metro cars, and, everywhere you looked, the gleam of polychrome cyberoptic eyes. In his future, some of the populace suffered from an affliction he dubbed “technoshock”—an inability to cope with technology’s incursions into their lives.
He called that vision Cyberpunk. Cyberpunk 2020 was the second edition of the world he’d imagined in 1988, when he created the Cyberpunk franchise. Now filling 50 books comprising more than 5,000 pages crammed with minutiae, it’s surely one of the most extensively and fastidiously imagined worlds in fiction. And in its themes and particulars, it can feel startlingly like nonfiction today.