Crackdown 3 (Official Thread)

Grand Conde

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Dude played five minutes, turned it off and started watching Netflix on his xbox. 2018 'gamers' brehs.
 

PS5 Pro

DC looking a 1/2 seed right about nuh
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Like I said earlier, MS need to say fukk XB1 and start gearing up games for the next Xbox. Right now, Spencer should call for a new Conker; Kameo, Crimson Skies, and Alan Wake to be in development. Hell throw a bag at Insomiac for SO2.
All games will be scalable moving forward whoodi :stop: well, sort of but not really. The cloud will do all the heavy lifting, you can play wherever you want on whatever you want. That's what is happening bruh bruh...
The issue is they don't have the studios to make these games. They basically have 3 studios that continually churn out Halo, Gears and Forza games. They also have Rare but they have Sea of Thieves that will be continuously worked on for a while. Outside of that they don't have anybody to make these games
Fanboys say the damndest things :mjlol:
E3 is right around the corner...
It's been 2 years since Microsoft released Gears of War 4. That was their last major franchise release outside racing games. People wanted something to play next so they went to games like Scalebound which got canceled and honestly never even really looked that good. People got upset over that shelved Free 2 Play Fable game that was supposedly done but never released. They went to games like Project Spark, Recore, and Sea of Thieves which didn't light the world on fire. That and the "power of the cloud" fanboys hyping this game up back when that was still a thing when the lineup thinned out this was the only game left on the horizon. In a normal time nobody would even really care if this game got delayed. It would be like Nintendo announcing Kirby is delayed or Sony announcing a Sly Cooper game is delayed. People would shrug and move on to the next title and be like when it comes it comes.

You're fooling yourself if you think there aren't many more extra sets of eyeballs on this game because to this point its the only announced noticeable game on the horizon and because fanboys hyped it up so heavily. That might and probably will change this E3 but like I said this isn't a high enough profile series to suffer through all these major delays.

Crackdown 3 is an appetizer in an ideal gaming library. It was never supposed to be a main dish.
That's your opinion, but you sir don't usually jive with popular opinions so I'll respectfully take your stance with a grain of sea salt. Coarse even :manny:
 

Dominic Brehetto

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@Hiphoplives4eva
No troll, but how far are you in God of War? Because if you’re only 2-6 hours in, trust it gets much better.

I understand getting stuck on puzzles and cheap deaths get annoying, but the game is flames from hour 10 on. I’m like 12-14 hours in, and it’s getting dope despite the frustrating deaths.
You're responding to a guy who's shytting on God of war but claims ryse was a classic. :russ:
 

Captain Crunch

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All games will be scalable moving forward whoodi :stop: well, sort of but not really. The cloud will do all the heavy lifting, you can play wherever you want on whatever you want. That's what is happening bruh bruh...

Fanboys say the damndest things :mjlol:
E3 is right around the corner...

That's your opinion, but you sir don't usually jive with popular opinions so I'll respectfully take your stance with a grain of sea salt. Coarse even :manny:

MS still need games :manny:
I’m rooting for y’all because competition is always good, plus I loved the OG Crackdown; Gears 1, and Kameo.

Spencer need to stop bullshytting, because Xbox has IP’s(Kameo; Crackdown, Alan Wake, Crimson Skies, Conker, Panser Dragoon, etc) it’s just that they don’t utilize them. Hell a new Viva Piñata would be dope, MS has IP’s and money, they just choose to drop 10,000 Forza titles instead.
 

Dominic Brehetto

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https://www.polygon.com/e3/2018/6/20/17483492/crackdown-3-microsoft-developer-reagent-games

When Crackdown 3 was announced in 2014, Microsoft emphasized the return of series creator Dave Jones and his new company Cloudgine, which provided a cloud computing service to help power in-game destruction that would otherwise be impossible on a baseline Xbox One. In an interview with Kotaku around that time, Xbox head Phil Spencer, now executive vice president for gaming at Microsoft, said, “[Jones’] Cloudgine company is doing a lot of the technology behind Crackdown.” But earlier this year, Fortnite creator Epic Games announced it had acquired Cloudgine. Jones left the creative director role at the project’s co-developer Reagent Games, and with it Crackdown 3, to take the role of director of cloud and esport strategies at Epic.

The move raises questions about Microsoft’s plans for the game’s big multiplayer destruction. The initial description of the destruction sounded almost futuristic. “Unlike other games, this wall has compute power and memory on demand,” Jones told GamesTM magazine. “Each single bullet will take away a little bit of the geometry. And everything is physical. In true Crackdown style if I want to be at the top of a building, any building, and create a little sniper nest and shoot my friends from there so they can hardly see me, then that’s pretty exciting. That’s the kind of thing we can do.”

A Gamescom 2015 demo displayed publicly, for the first time, how this would work. While the visual fidelity didn’t compare with modern open-world games, the physics and destruction approached Jones’ bold promise, with the player bringing down skyscrapers piece by piece.

Last week at E3 2018, we spoke with Microsoft Studios head Matt Booty about the status of the destruction mode, which the company hasn’t shown since that 2015 demo. Booty confirmed the destruction-heavy online multiplayer mode remains in development. “It is still part of [Crackdown 3],” said Booty. “We’re not showing a lot of details about that here. We’ll have more to show as the year goes on.”

Booty was less clear on which cloud tools will power that mode. “You know, we’re super lucky as part of Microsoft that we get to work so closely with the Xbox platform team, that the cloud shows up in all of our games in pretty exciting ways. [...] Over time, things will evolve and I can’t really speak to what’s in the game, but it’s — these days with a big game like that, we’re very fortunate to have access to industry-leading cloud technology.”

Asked for clarity on whether or not this meant Cloudgine and Microsoft’s own cloud tools would power the mode, Booty responded, “You know, I’m not going to get into the actual technical breakdown. Let’s just say that we’ve got access to a great infrastructure, and the game’s got some great tech in it, and we’re going to put those two together in the way that makes the most sense.” Booty’s response marks a sharp departure from Spencer’s 2014 claims about the role Cloudgine would play in the final product.

crackdown-3-multi-explosion.0.jpg
Sumo Digital, Reagent Games, Cloudgine/Microsoft Studios
Booty also confirmed that Microsoft is no longer working with Jones or Reagent Games on Crackdown 3. “We’re just working with Sumo [Digital] right now,” said Booty. “That’s our main development partner. And as you know, I’m sure you know, any game has got a number of folks that come in to help us with content and some development, but Sumo’s our main ... Sumo is our main partner on Crackdown.”

The status of Reagent has been a mystery since Epic announced the acquisition of Cloudgine in January. Even though Cloudgine and Reagent are technically separate companies, they seem to have close ties — Jones having co-founded Cloudgine and founded Reagent, and having served as creative director at the latter. Following the Cloudgine acquisition, multiple Reagent employees left the company to join Jones at Epic or take jobs elsewhere, according to their personal LinkedIn pages. On LinkedIn, only three people have Reagent listed as their current employer. Two of those employees have added other jobs since November 2017. The other, when contacted via email, confirmed they no longer work at Reagent, but declined to go into detail regarding the project or the status of the company.

Emails and phone calls to Reagent have gone unanswered. The company’s Twitter account hasn’t posted since January 2017, when it tweeted a job listing for a software engineer. The included link is now dead, as is the rest of the company’s website.

Dave Jones has not commented at publish time, and when contacted about the acquisition earlier this year, Epic Games’s PR team denied requests for an interview with Jones.

In an E3 2018 interview with Giant Bomb, Jeff Gerstmann asked Phil Spencer about Crackdown 3’s original announcement and its emphasis on cloud-based destruction. “I thought we got a little bit into talking about how we’re building the game and not talking about the game,” said Spencer. “So after some of the stuff, I was like, it’s not about the power of the cloud — and everybody can find a video of me saying that, so I understand — but let’s talk ... just talk about being Crackdown.”

“There’s still creative work to do,” Spencer continued. “I’m not saying the game’s perfect by any stretch right now. But we are committed to the game. We definitely had a heart-to-heart as we were rolling into E3: ‘If we’re going to show this and we’re going to say it’s coming, I don’t want to head-fake the community again.’”

Part of that commitment will involve Microsoft’s own cloud tech. Crackdown 3 will still benefit from Microsoft’s Azure cloud server network, the actual computing source that, in recent years, Microsoft reps have said would grant games 13 times the physics computing power of the Xbox One. How Azure will support the destruction mode without the support of Cloudgine should become clear once the game ships in February of next year.
 
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