Celestial Tear: Demon's Revenge (RPG created by Black game developers)

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St louis
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Rozay Oro

2 Peter 3:9 if you don’t know God
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I tried before. My ideas dont translate well.
Gotta start playing 2D games again. If you got steam account cop gunstar heroes for $2.99 and super crate box is free. Wouldnt hurt to cop a 3ds (the new 3ds aint got enough games for it and the vita uses only sd cards made for it which are overpriced)
 

XII

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Thanks for the support! We really appreciate it. It was really hard getting the funding but we are putting it to good use. We have had many updates since and I am really happy to see this forum following our progress. Here is our latest update for anyone who is still interested, but thanks for all the positive vibes that you were sending us during our campaign.

Big Plans For March

So we are ending our February and coming into what could be our biggest event since our Kickstarter campaign. We are on a schedule of releasing our playable demo by the third week of March. We want to give you guys a little incite of what the demo will contain and how things have changed since our campaign up until now.

Demo News
The demo will be about an hour long depending on how you play it. It will be more or less an intro into the actual story and feature our main character. When we release the demo we are really going to be looking for some strong feedback, everything will be upgraded and we feel we can not make a great experience without your input. Our goal is to make a really great game, we want the game to do well commercially and critically.

Voice work
We have had some issues with the voice work for some of the characters in the demo. Most of that was due to some of the voices we rushed and acquired shortly before its release. Now we are going with our core and strongest group of voice actors for the next showcase. That would include Jalen K. Cassell, the voice of Jagen , Cecilia Yus, who will voice Mioni and hopefully Amira, Echo Viridian as Sinara, and our newly acquired voice actress Danielle Mcrae who will be the new voice of Sen.

Sprite Work
We are wrapping up this month with a lot of great news and content. I have been working on Jagen again and I have been making his sprite look more like the image that Ricky has drawn. I have added more detail to his armor and upgraded his gauntlet to look more like Ricky's detailed work.

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Using this design I have been implementing it into Jagen's combo animations and I really like how they look opposed to what they were before. This new version will be featured in the demo, so he will definitely have to look the best he can look.

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I have also been working on some animations dealing with the character sprites such as climbing, jumping, bending down, and stance. Here is a small example of Sen's in game map sprite.

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We have enlisted some more on on tile sets over the past couple of weeks and the production has been fantastic! We have had some really talented people come along and the work they have produced along with our contracted spriter is amazing you are really going to enjoy what we have to offer as far as landscapes go.

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Music
I firmly believe that we should have one of the best soundtracks for an indie game this year. Mark continues to impress with his remakes of our older tracks. Jagen's new battle theme may be one of the the best tracks he's made so far. I personally think Jagen has all of the best music associated with him. I can not wait to hear you guys' opinions on it.

The Full Game

We have plans to release the game in the near two to three months. That being said, I want to clarify what this game will feature and what may be left out as far as the first chapter goes. As you all should know, this game is going to be chapter 1 of a full length RPG experience. We aim to make the chapters at least between 14 and 17 hours. We have 3 playable characters, 8 areas in 4 locations, and a few secret ones too, all in the first chapter.

What we may or may not be leaving out is an additional playable character and 3 more areas which would just take a little bit more time but could be added to the next chapter.We shall find out what we could do with that by the end of March.

-Tyrell and Whitney White
More black devs on the coli :blessed:
 
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48
Celestial Tear: Demon's Revenge - Releasing November 19th
Posted by Yinyamina and Trexrell
Release time

We have been fairly quiet since our last update. The truth is we wanted to make sure we knew we could deliver, considering we had two release dates that did not work out. The good thing is that were able to take more time to polish the game and do a little more promotion. The bad thing, of course, was that we disappointed people and have taken more time to make this episode than we had previously calculated.

I'm not going to make up any excuses, I just want our actions to speak for what we are able to accomplish. You've all had a lot of patience waiting on our game to be released and we really want to make sure that you will be satisfied with the end product.

We had a chance to rework the motion comic a bit. Jon Baily did more voice work which really made the intro pop. We had a new script written and also included some credits.


During PAX, we met up with some youtubers, podcasters and streamers. One of which was WASD radio. They took the time to interview us and you can check that out right here. I am always excited to talk about the game so I can get a bit chatty. http://wasdradio.com/2015/10/sam-skatch-ep47/

Episode 2
Although we are taking some time with this current episode work has already been put into the next installment. Everything from tiles, battlers, music and some voice acting has already been put into production or is already complete.

I have started working on Jynx. I think he may be the most dynamic character yet considering how open his powers are to our imagination.

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We are really working hard on this game. Through all the late nights and caffeine, we want nothing more but to release a good game. Again, thanks for your patience and we can not wait to get the game out to you.

-Tyrell and Whitney White
 
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