Call of Duty: Modern Warfare | PS4/XB1/PC | Out Now

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DC looking a 1/2 seed right about nuh
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I been putting in work on rust 24/7, and platinum'd the 50cal. I feel comfortable with any weapon and in any mode. Completed all the week 1 missions

If anyone plans on getting on around midnight?

Courtdog is the tag and Activision id
 

Dolla$

Minus the bullsh*t...life's great
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I been putting in work on rust 24/7, and platinum'd the 50cal. I feel comfortable with any weapon and in any mode. Completed all the week 1 missions

If anyone plans on getting on around midnight?

Courtdog is the tag and Activision id
Sdubz89 add me breh
 
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Rell Lauren

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A lot of ass backwards development and planning with this game. Promoted night/NV maps, but they're not available in TDM, HQ and Ground War/Domination. Game falls short of achieving it's potential.
 

DPresidential

The Coli's Ralph Ellison
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You nikkas are weird :gucci:

COD is mainly built off TDM :gucci:
Yes, and modern video games are built off of a fukking plumber jumping through pipes to stomp on turtles.

Your point is weak.

It's fun for a while but nikkas want an objective, tactics and just some other shyt on top of TDM.
 
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Am I the only one who hates Atlas Superstore? In theory, running around a supermarket sounds great, a departure from the usual. Unfortunately, this map is just an unpleasant experience that has seen me suddenly rage quit, something I haven’t done in ages. There are just too many angles from which to be shot, making it a camper’s paradise. Their flaws notwithstanding, most of the other maps are still manageable once you’ve acquainted yourself with their layouts and gained enough experience playing them. With this, there’s no amount of time you’ll spend that will help you avoid how unbearably porous the design of the map is. I always make sure to have one of my flanks protected and my back to a wall or an area I know the enemy hasn’t entered, such as a spawn point. It’s impossible to do that in this map, every area but the farthest margins (and even those aren’t that safe) exposed. Maybe it’s better during objective-based modes, but the map is :scust: for TDM.
 
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