Bloodborne OT [The Old Hunters DLC Out NOW!]

dBoyFresh*212

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The Background
Bloodborne is a new IP developed by Sony & Fromsoftware, following gameplay elements from the acclaimed Demon's & Dark Souls series. Announced with emotional attachment by Shuhei Yoshida as a Playstation 4 exclusive at E3 2014, the game will reunite Fromsoftware & Sony Japan studios with Hidetaka Miyazaki as the Director, and is said to have been in development since 2012's release of Dark Souls DLC Artorias of the Abyss.

  • Special message from Director Hidetaka Miyazaki:
  • “Creating Bloodborne as a completely new game on the new PlayStation 4 hardware has allowed us to really push the envelope in myriad ways. That being said, in more ways than one, it also very much retains our distinct, signature style. As has been at the core >of our development philosophy since Demon’s Souls, we make true games for people who love games. Please watch for more to come on Bloodborne, and thank you very much for your support.”
The Game
Bloodborne is the latest Action RPG from renowned Japanese developer FromSoftware. The game is an Action RPG with focus on strategic combat choices, offering melee and ranged mechanics and replacing magic with gadgets and an arsenal of weapons. The expected performance for the game is 30fps at 1080p, with character customization, online components and otherwise similar mechanics to that of the Souls series.

Initial Gameplay Concepts



    • Keywords "Blood" and "Beast" in a Gothic setting.
    • A Terrifying New World: Journey to the horror-filled gothic city of Yharnam, where deranged mobs and nightmarish creatures lurk around every corner.
    • Strategic Action Combat: Armed with a unique arsenal of weaponry, including guns and saw cleavers, you'll need wits, strategy and reflexes to take down the agile and intelligent enemies that guard the city's dark secrets.
    • A New Generation of Action RPG: Stunningly detailed gothic environments, atmospheric lighting, and advanced new online experiences showcase the power and prowess of the PlayStation(R)4 system.
Observations from attendants attendance to the demo:




    • There are no shields. From wanted to focus more on an offensive game than a defensive game. Most combat will involve a gun in one hand and a Scythe type weapon in the other.
    • The sound effects are nearly if not identical to a Souls series. Soul acquisition sound, foot steps, etc.
    • Either Estus has been replaced or the person playing healed with something that was very similar looking to Humanity (we couldn't see items or health or inventory in the demo)
    • The game takes place in Yharnam. The city is affected by a plague that is rapidly spreading throughout its population. Some are more effected than others. You are fighting to save those who are left and yourself.
    • items on corpses just like other souls games.
    • the player fought a boss with no fog gate. I do not know for sure if there are none, but none were seen and a boss was fought (the demo stopped mid fight)
The Story
Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive.




 
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OTC

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Absolutely cannot wait for this game, I'll pass on the Dark Souls 2 remaster most likely...I NG+ about 9 times at least before I copped my PS4.

I'll probably end up getting that Dark Souls 2 remake, who am i kidding :snoop:
 

dBoyFresh*212

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Predicting The Biggest Video Game Hits Of 2015: 'Bloodborne'

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I wrote about in some detail here. What I experienced in that demo was at once vastly different, yet oddly familiar, to the game’s predecessors. We are not in entirely new territory here, but enough has changed that players will need to adjust both their play-style and their mindset in order to succeed.

Combat is faster. Defense is more about dodging. A unique risk-vs-reward system allows you to regain health if you take damage and strike back quickly enough. The demo only shows off a small slice of the world and its occupants, but it’s enough to give you a feel for what’s in store.

Bloodborne-Hills.jpg


Note: This is part of an ongoing series of predictions on the best and worst upcoming games in 2015.

Challenged

By and large the hype for this game is universal among Souls fans both in and out of video game writing. (For other previews which I just Googled randomly, try this, this and this. The third link brings us to Polygon’s Phil Kollar who likens the game to the Tower of Latria from Demon’s Souls.) I try not to be too hyped about a game lest not only I find myself let down, but steer my readers in that direction as well. But it’s hard not to be excited for another Souls(esque) game, especially one directed by Souls creator Hidetaka Miyazaki, who was missing from the somewhat disappointing Dark Souls II.

That being said, others disagree.

The Eccentric Gamer writes: “Unfortunately, after playing Bloodborne in an exhibition demo, I left being completely and utterly disappointed. The game is very easy compared to previous Souls games. From Software is attempting to reach a wider audience with the decreased difficulty which I believe is the worst possible move they could make.”

This is a puzzling thing to read.

I’ve played all the Souls games and am moderately skilled at each of them. I’m not particularly talented at PvP since I’m more of a single-player gamer in general, but I’ve beat each of the Souls games more than once, have spent a lot of time with each of them (and would spend lots more if I didn’t have to also spend time with other games for my job) and feel pretty confident in my understanding of the franchise.

When I load up a run at any of the three, I can usually make a pretty decent bit of progress. I managed the first four bosses in Demon’s Souls not long ago without dying once, which made me inordinately proud of myself (and then died doing something stupid.) I’m not by any means the best or even close to the best player out there, but I’m good enough to enjoy myself.

So when I played Bloodborne, once I had the new mechanics down and understood the changes between the two games, it wasn’t as challenging as when I first fired up Dark Souls—the first in the franchise I played. Back then, I died constantly. It was way harder than it is now, as a veteran who understands how all of this works.

I imagine if I’d fired up Bloodborne having never played a Souls game, it would have torn me to shreds. My experience is what’s changed most, not the challenge of From Software’s upcoming RPG. And even with my experience I found the demo satisfyingly difficult. The boss in particular was extremely challenging. One very large enemy was also pretty hard. And the werewolves you encounter would have been a nightmare without the help of an NPC hunter.

The point I’m dragging myself toward is that I don’t think Bloodborne has ratcheted down the difficulty at all. It’s very different now—much more aggressive and quicker, less focused on defensive play—and frankly I’m not sure if I enjoy the combat as much as I do Dark Souls and Demon’s Souls, but it’s still hard. Will it be as good? We shall see…

Atmosphere
Shifting gears, I don’t think challenge is exactly the reason the Souls games are so beloved to begin with.

That’s likely what the team making Dark Souls IIthought, which is why that game was so challenging but, in many other ways, a bit…soulless.

Souls fans do love the difficulty, but there are much harder games out there. What I love—and what many others love, also—is the incredible atmosphere and level design, the sense of exploration and the obscure and mysterious lore, all the little pieces that combine to make Souls games so unique and immersive. Enigmatic NPCs, shortcuts, and so on and so forth.




BB_TGS_10.jpg



On that note, the demo offers hope but not certainty. The city of Yharnam is wonderfully detailed, a vast Gothic set-piece like nothing in the Souls games, but filled with potential for incredible level design, enemies, and exploration. There are also hints that this world is tied directly to Boletaria of Demon’s Souls, or at least to the same mythology.

In any case, with Miyazaki at the helm, impressive demos, and all the right pieces falling into place, I think Bloodborne is poised to be a major hit, and the first PS4 exclusive that may prompt me to give the console a “Must Buy” rating. As I said, we have limited information at this point. The game could fall apart after the first act (Dark Souls pretty much does after Act Two) and I’m still uncertain if the combat is as enjoyable as the Souls games. But I’m quite hopeful in my predictions.

Bloodborne launches on March 24th, exclusively on the PlayStation 4.
 

CACarot

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I would really like to see a different level or location than the same one we been seeing in all the gameplay vids. Game looks cool but if the whole game looks like that it will get grow old quickly.
 

↓R↑LYB

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I haven't played Dark Souls 2, so IDK if I should play that first since it's older or jump right into bloodbourne :patrice:
 

BamdaDon

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I would really like to see a different level or location than the same one we been seeing in all the gameplay vids. Game looks cool but if the whole game looks like that it will get grow old quickly.
I know man same dark ass alley for a year now
 

Plexxx

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I haven't played Dark Souls 2, so IDK if I should play that first since it's older or jump right into bloodbourne :patrice:

It's not connected so you don't have to play it first. But Dks 2 is good.


My body is ready for this game tho. Fromgawds bout to shut 2015 down early :blessed:
 

Costanza

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i dont really fukk with the "gothic" extreme blood everywhere shyt... it just seems corny to me... i dont like when entire games happen in darkness and shyt...

i dont know.. its nothing im excited about but well see
 
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