Baldur's Gate 3 (PC, PS5, Xbox Series) [no open spoilers]

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
31,780
Reputation
2,681
Daps
43,700
whenever I play a 'real time with pause' game I set it up so it's basically turn based
 

Animal House

Superstar
Joined
May 28, 2012
Messages
16,616
Reputation
2,433
Daps
38,700
Reppin
NULL
I never played Baldurs gate but I assume its like Pillars of Eternity?
I played POE 2 and thought it was good minus the whole ship management and battle system.

I really like the hybrids like Dragon Age but to my knowledge there aren’t many like that.

I suggest you do what I did and look up Pathfinder Wrath of the Righteous, I haven’t played it but it looks really good, a few people on here have played it and I listen their opinions it’s a must play
 

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
71,711
Reputation
5,358
Daps
151,861
Reppin
Duckburg, NY
I played POE 2 and thought it was good minus the whole ship management and battle system.

I really like the hybrids like Dragon Age but to my knowledge there aren’t many like that.

I suggest you do what I did and look up Pathfinder Wrath of the Righteous, I haven’t played it but it looks really good, a few people on here have played it and I listen their opinions it’s a must play

I tried it out but the RNG was a bit too much for me, personally.
 

Water

Pro
Joined
Aug 14, 2014
Messages
693
Reputation
225
Daps
2,115
Cant wait for this to drop :wow:. Played the hell outta Pathfinder kingmaker and Wotr and I need a new fix.
 

42 Monks

Veteran
Supporter
Joined
Feb 20, 2014
Messages
54,367
Reputation
9,188
Daps
202,240
Reppin
Carolina
Its basically acting off dice rolls but the percentage of hit:miss is incredibly frustrating. You can honestly spend 5 minutes in a fight and not get a single hit in
.......this is any dnd based game lmao

the only reason pillars seemed more forgiving with physical attacks is because its one of the few popular crpgs that handles attacks/armor the way that it does. in pathfinder and baldurs - defense is *not getting hit* instead of simply mitigating damage taken into something manageable. once damage comes through, its either flatlining squishy characters immediately or a class with a legit investment has a big enough health pool to soak up what you can't avoid.

fortitude/reflex/will determine what slows you down, what kills you, what makes you kill everyone else in your party. that's still in play, and if you're not keeping track of that then its only more ways to get fukked. or how you fail to whittle down an enemy that seems unbeatable.

baldurs 3 is just plain unforgiving like pathfinder unless you tune the difficulty.
whenever I play a 'real time with pause' game I set it up so it's basically turn based
the biggest problem with real time with pause is that it makes laying down AoE and delayed effects a headache - especially with any kind of friendly fire to worry about. with the way effects are now.... its just too messy past a certain point.
I forgot how Pillars is but BG 1 and 2 is just like the Pathfinder games. If you have the time play BG1 and BG2, classic games that still hold up.
yeah - and pillars of eternity legit forced a turn based overhaul into their game due to overwhelming demand. so many of their classes relied on accurate placement of abilities and coordinated timing. playing on any difficulty beyond normal was a clusterfukk by mid-game.
 
Top