AURION: Legacy of the Kori-Odan (Made by Cameroonian Black game developers)

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They should've went with 2d platform and let the animation do most of the talking. But the budget probably got burned up, which is why they should've released a "beta" game for a return investment, and to test the waters, get an idea of what sells, and what ideas worked, and separate vocal minority with the actual market.

Visually the color "orange" needs to be toned down, Simply have events take place at different times of the day. The 3D plane also messed them up. There's bunch of things they could've did better damn:sadcam:
Bullet sponge no.... "punching bag" enemies:martin: Now the attacks are gonna get old because you keep doing the same combos over and over to kill 1 thing:aicmon:.
Hit some lv7 goon with a 85 hit combo with the finisher, and he get back up like:russell: and start moving towards you like it was just a scratch:rudy:
 
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Update #4: The Team
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The Kiro'o Team
Hi everyone, thank you for your support as always. We reached the 13K milestone today thanks to our backers.

Today, we will introduce you to the team behind Aurion: Legacy of the Kori-Odan.

The Kiro'o Team is composed of young passionate of video games, art and culture who are eager to prove themselves to the world. They all come from diverse backgrounds, and have each specific sets of skills which they developed not only through their formation, but also through their passion and hard work.

Here below, the Kiro'o team leads' presentation:

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Cameroon is a country which abounds in good programming, design and art schools. However, the development of video games is still unknown there That is why the Kiro’o Team educated itself to the necessary technical experience needed to proceed with the development of Aurion.

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We have been inspired by iconic games like Rayman, Super Mario, Tales Of or Final Fantasy but also by fighting games in the likes of Street Fighters, KOF, Guilty Gear, etc. to build up what Aurion is today. Our creation process was initially to mix up some of those great gameplays with the African fantasy and lore we are familiar to. The team worked relentlessly for years to bring you the gameplay and graphics that you can now appreciate.

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Our team is young and is achieving what has never been done in the past in such environment. We want to present you to what is our dream for many years: the African based RPG taking its lore from our culture, customs and mythology that is Aurion.

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Nevertheless, one thing which makes Kiro’o Games Studio so special is that through Aurion: LKO, the project that started more than 10 years ago, the team has become a family coc00ning its game.

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Aurionicly yours,

The Kiro'o Team
 
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Update #5: Erine Kori-Odan
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Hi Everyone,
Thanks and welcome to all our new backers!

Today we are going to talk about one of the main character in Aurion LKO Erine Kori-Odan. She is the partner of our hero - both in life as and in battle.

Erine was an orphan adopted by Pa’a Evou. He had just lost his wife and was raising his young son, Ngarba alone. The young daughter, re-named Erine Evou, quickly became a responsible young lady assuming the role of the matriarch in the Evou House.

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Erine, Pa'a and Ngarba Evou
Enzo Kori Odan, the young prince of Zama, and Erine Evou became childhood friends. As the two children grew up, they quickly realized their relationship was more powerful than friendship, and decided to get married on the day of Enzo’s coronation.

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Erine's wedding dress
Erine may seem carefree and naïve at first glance, but she is smart and will act with firmness when needed. She is used to responsibility and fits her role as a queen perfectly. She is the pillar which Enzo rests upon, and she needs him as much as he needs her. She is the other half of the King of Zama, Enzo Kori-Odan.

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Erine is given the warrior equipment of the Queens of Zama “Moyoni Ukuta,” the Wall of the Heart, which was made to match the King’s equipment “Ulinzi”.

In Aurion’s gameplay, Erine is a supporting character. She helps Enzo while fighting, and uses offensive or healing spells, but her role goes further as she can also help with enigmas.

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In terms of character design, Erine portrays the image of a strong and responsible woman attached to the African conceptions. Therefore she was designed without some of the aspects that we often associate with women in other video games like sexy skirts, deep cleavage or an innocent and naïve personality. However we do show some skin on her right hip to give her a very feminine look; indeed, in Africa, the hips are an important attribute that defines the feminine beauty.

We also modified the first scenario of the captured princess in the story to show Erine as a strong independent woman, which best represents women today and dispels some misogynistic values in the video game industry.

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Erine's design steps
Now you know more about Erine the Queen Of Zama and the universe of Aurion. You will discover more during the aurionic adventure.

Aurionicly yours,

The Kiro’o Team

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hex

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I backed "Divinity: Original Sin 2" on KickStarter and Larian was hyping the fukk out of this game. I checked it out. Looks cool but the animation looks a bit stiff, and the graphics look a bit off. Kinda like the characters don't match up with the background. Still, I'm gonna keep my eye on it.

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Update #9: The graphic design!
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Hello everyone and welcome to all of our new friends supporting our project.

Graphic Design choices for Aurion: LKO
Today we will talk about graphic design! We wanted to share with you our process and influences for character and environment designs in Aurion: Legacy of the Kori-Odan.

To achieve such results, we went through many stages. In the beginning, the game's graphics were intended to be pixel art, however our ambition evolved and so did the project.

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We then decided to make hand drawn animations and sceneries in order to emphasize the unique nature of our project and its art style. We also wanted to avoid the mechanical aspect of creating a vectorial animation of a 2D sprite. This choice was particularly important, mainly because choosing hand drawn characters meant creating frame-by-frame animations. Currently our hero, Enzo Kori-Odan, stands with more than 1500 drawings just to animate him in combats - and the numbers continue to rise. This is a key reason why Enzo is the only playable character and Erine only a support character; the animation process we chose implied this choice.

The characters:

When designing the game’s primary characters, we took inspiration from the story and made sketch drawings based on their different actions in the game.. When we found the look that best suited the character, we created more detailed drawings.

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When the character design is fixed, we then created his/her in-game sprite. When the sprite is ready, we begin the animation process by setting up its movements and attack moves and finish by drawing the different frames needed to animate the character.

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The process is almost the same for secondary characters (NPC). Each NPC is inspired by the characteristics of his people and origins, and created in the final version. The NPCs’ animations are fairly simple compared to the main characters. This choice was made to optimize the game's development.

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The background:

The background and sceneries were designed before the basic concept art sketches. This allows us to give each region its own atmosphere. We drew some initial drafts of the in-game sceneries based on the level design first and then created different elements and sprites (houses, bushes and trees, etc.) to be inserted into the background during the map’s creation.

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The source of inspiration for Aurion: Legacy of Kori-Odan is the African culture. The design for clothes, landscapes, objects and other in-game elements are the results of a magnified version of various African cultures and lore. The aim is to provide players with colourful graphics, various and diverse sceneries and characters that represent the African culture in all of its richness and uniqueness.

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New Pledge @ 10€
Additionnaly, following some feedback about the 20€ being to high for people wanting to help the project at a minor level, we are introduing a new 10€ reward opportunity.

For 10€ secure an Aurionic Post Card, your name in the TY page AND a 50% voucher upon Aurion:LKO's release!

Aurionicly yours,

The Kiro'o Team
 
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Mowgli

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Gat damn. Them special attacks look nice.


I have a game with a black character in my head but 12 years? :sadbron:

Probably would be the greatest game ever created
 
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