Update #9: The graphic design!
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Hello everyone and welcome to all of our new friends supporting our project.
Graphic Design choices for Aurion: LKO
Today we will talk about graphic design! We wanted to share with you our process and influences for character and environment designs in Aurion: Legacy of the Kori-Odan.
To achieve such results, we went through many stages. In the beginning, the game's graphics were intended to be pixel art, however our ambition evolved and so did the project.
We then decided to make hand drawn animations and sceneries in order to emphasize the unique nature of our project and its art style. We also wanted to avoid the mechanical aspect of creating a vectorial animation of a 2D sprite. This choice was particularly important, mainly because choosing hand drawn characters meant creating frame-by-frame animations. Currently our hero, Enzo Kori-Odan, stands with more than 1500 drawings just to animate him in combats - and the numbers continue to rise. This is a key reason why Enzo is the only playable character and Erine only a support character; the animation process we chose implied this choice.
The characters:
When designing the game’s primary characters, we took inspiration from the story and made sketch drawings based on their different actions in the game.. When we found the look that best suited the character, we created more detailed drawings.
When the character design is fixed, we then created his/her in-game sprite. When the sprite is ready, we begin the animation process by setting up its movements and attack moves and finish by drawing the different frames needed to animate the character.
The process is almost the same for secondary characters (NPC). Each NPC is inspired by the characteristics of his people and origins, and created in the final version. The NPCs’ animations are fairly simple compared to the main characters. This choice was made to optimize the game's development.
The background:
The background and sceneries were designed before the basic concept art sketches. This allows us to give each region its own atmosphere. We drew some initial drafts of the in-game sceneries based on the level design first and then created different elements and sprites (houses, bushes and trees, etc.) to be inserted into the background during the map’s creation.
The source of inspiration for Aurion: Legacy of Kori-Odan is the African culture. The design for clothes, landscapes, objects and other in-game elements are the results of a magnified version of various African cultures and lore. The aim is to provide players with colourful graphics, various and diverse sceneries and characters that represent the African culture in all of its richness and uniqueness.
New Pledge @ 10€
Additionnaly, following some feedback about the 20€ being to high for people wanting to help the project at a minor level, we are introduing a new 10€ reward opportunity.
For 10€ secure an Aurionic Post Card, your name in the TY page AND a 50% voucher upon Aurion:LKO's release!
Aurionicly yours,
The Kiro'o Team