ASSASSIN'S CREED SHADOWS: COMBAT GAMEPLAY OVERVIEW
Hi everyone!
Assassin's Creed Shadows drops February 14, 2025, and we're excited to keep digging into gameplay details with you. Last time, we broke down
stealth, and this week, we're going to round up the fundamental principles of Shadows' combat system.
The protagonist you're playing as and the weapon you're using dramatically alters combat, so read on to learn how samurai Yasuke and shinobi Naoe will clash with the enemy and take down their targets.
We'll be joined today by Charles, Shadows' game director for additional insight.
All footage is from a work in progress build. Please note that some of the videos in this article may be compressed, which could affect their quality. Make sure to watch in 4K for the best quality. HUD setting may vary from one clip to another to showcase examples of customizable options.
OFFENSIVE BASICS
We'll start with a quick round-up of the basic principles of Shadow's fight system. Remember that choosing to fight as Naoe or Yasuke - as well as your choice of weapon can alter these building blocks.
LIGHT ATTACKS
Light attacks in Shadows are quick, fluid, and reliable, inflicting small increments of damage. However, some enemy archetypes can power through them and land attacks of their own, so be careful.
HEAVY ATTACKS
Packing a bit more strength, heavy attacks inflict higher damage on most enemies - useful to stagger them and create some space around you.
POSTURE ATTACKS
Holding the input on any attack - that is, pressing and holding the light or heavy attack button - will charge that attack to significantly increase its damage output: this is called a Posture Attack. A Posture Attack can be held indefinitely, allowing you to adjust your distances or change targets. All posture attacks are great at breaking through an enemy's blocking stance - breaking their guard instantly.
"Light attacks can be postured a bit faster than heavy attacks" says Charles, "but heavy posture attacks pack one hell of a punch, if you get the timing right. Take note, though - enemies will watch out for Posture Attacks and attempt to prevent you from charging them, so make you sure to keep your eyes out."
Mixing light, heavy and posture attacks is the best way to build up different types of complex combos.
Assassin's Creed Shadows - Combat Deep Dive: Chaining Posture Attacks
VULNERABLE STATE
Under certain conditions such as perfect dodge, an enemy can be put in a vulnerable state - a short window in which they can be dealt devastating damage. This vulnerable state is the perfect opportunity to counterattack by unleashing a posture attack or an active ability for maximum damage.
DEFENSE BASICS
There are a few different ways in which Naoe and Yasuke can defend themselves, some unique to each protagonist. Here's a quick roundup:
DODGE
Both Naoe and Yasuke can use directional dodges to avoid incoming blows. Naoe's dodges are characterized by directional rolls, whereas Yasuke's are directional steps that keep his stature upright throughout. Though both characters are very reactive, Yasuke's second consecutive directional dodge-step has a slight recovery period, which Naoe doesn't have.
PARRY / DEFLECT
Both Yasuke and Naoe share similar mechanics under the parry/deflection umbrella, but the results vary slightly for each of them. Yasuke's parry mechanic happens on a straight line: when a parry is successful, the enemy bounces back, opening themselves to counterattacks. In short, Yasuke does not back down and does not concede terrain.
Naoe's deflect mechanic requires similar timing but sees her pivot to either side of the enemy, deflecting their attacks away from her. This changes the axis of combat and exposes the enemy's flanks, but it also means Naoe opens herself up to surrounding enemies, pushing you to always stay alert.
Assassin's Creed Shadows - Combat Deep Dive: Block vs. Deflecting
BLOCK
Unique to Yasuke, block mechanics allow him to turtle up behind his weapon and withstand attacks including incoming arrows or kunai - except for unstoppable attacks, which are detailed further below.
"These subtle differences in attack and defense are really what makes the control of each character unique - and adaptable to your ideal playstyle." says Charles.
SKILLS AND ABILITIES
Skills and abilities can also be acquired and learned throughout your journey to further develop your combat repertoire. Some of these are active abilities that are triggered manually in combat to deal more damage; some are combo variations or extensions; others introduce new mechanics that require precise timing and new tactical approaches. These will be crucial to surprise your enemies, and, as they are tied to your progress, will give you an ongoing sense of growth within your combat mastery.
We'll have more to say about progression later, but right now we can say that gaining levels or defeating specific foes will reward you with Mastery Points, which you can spend in the different Mastery trees to unlock weapon-based skills and abilities, amongst other things. This progression loop will allow you to put your skills to the test by facing strong opponents and be rewarded with new moves to learn.
Assassin's Creed Shadows - Combat Deep Dive: Naginata Crescent Strike
"Active abilities are by far the most powerful skills to acquire" says Charles. "They look cool, they hit hard, and they all offer additional opportunities like gap-closing, armor-breaking - even health regeneration."
Players can also earn passive skills, which work in the background to make you more efficient and powerful in combat. These include adrenaline regeneration increase, basic health increase, time dilation for longer window of opportunities, and more.
TWO PROTAGONISTS
"In essence, our core fight mechanics are the same for Yasuke and Naoe" says Charles, "but as samurai and shinobi, respectively, they each have their own weapon types and abilities that make them feel very different from one another."
Despite Naoe's formidable stealth prowess - as detailed in our
previous post - she's no pushover when it comes to combat. Quick and agile, she can make short work of a single enemy with her barrage of attacks, but as the number of enemies increase, she will be at a significant disadvantage due to her lack of armor and limited combat resources.
At the opposite end of the spectrum, Yasuke stands as a stalwart warrior ready for prolonged , knock-down-drag-out combat scenarios. For instance, the last attack in each of his combos (i.e., combo-enders) will break an enemy's guard without relying on posture attacks.
While both characters can carry two weapons and switch between them in combat, Yasuke is also the only protagonist with the ability to switch weapons mid-combo, via the link-attack ability, which allows him to rapidly string together attacks and weapon abilities in a continuous flow.
"Yasuke has a few unique samurai tricks up his sleeves" says Charles. "One of them is the Sheathed Posture Attack, where he will charge-up an opening attack while his katana is still in its sheathe. On top of looking quite iconic, most enemies won't see that one coming if timed correctly."
Assassin's Creed Shadows - Combat Deep Dive: Sheathed Posture Attack
WEAPONS
Both protagonists have a unique selection of weapons available to them - which offer their own set of abilities. Among other strengths, Naoe's weapons unlock unique stealth opportunities, while Yasuke's offer a variety of strategies to be deployed in combat.
Here's a look at each of their weapon types:
NAOE
KATANA
Naoe's katana is well-balanced and versatile; it offers a good balance of speed, damage output and defense. Well-timed attacks can stagger enemies, opening windows for posture attacks. The Katana unlocks the ability to assassinate enemies through shoji doors.
Assassin's Creed Shadows - Combat Deep Dive: Katana Combat
KUSARIGAMA
The fearsome Kusarigama is Naoe's best option for crowd control. Its extendable ball-and-chain can reach enemies at a distance and push back numerous enemies all at once, while its scythe is adept at giving a single enemy a very close shave. The Kusarigama unlocks the ability to Rush Assassinate enemies up to 10 meters away.
Assassin's Creed Shadows - Combat Deep Dive: Kusarigama Combat