Norrin Radd
To me, my board!
And they still gonna rush out and buy itCacs mad as shyt in the trailer comments
And they still gonna rush out and buy itCacs mad as shyt in the trailer comments
Towers no longer unlock the map but are fast travel points“We know that people, when they think Egypt, they think desert,” says Jean Guesdon, the game’s creative director. “But Egypt is way more than that. You have the Nile Delta, you have the Nile River, you have tons of oases. So when you mix all that, from the green, lush fauna of the Nile Delta to the oasis of Faiyum, it’s the perfect playground.”
Seam less underwater explorationIt’s worth noting that Viewpoints are still dotted across the map, waiting for you to climb and sync with them, although their functionality is a little different from previous games. In the demo, they aren’t necessary for revealing the map, but synchronizing unlocks them as fast-travel spots, while also marking potential quests and other points of interest as question marks.
CombatFor the first time, Assassin’s Creed Origins seamlessly integrates underwater exploration with the rest of its world, letting you freely dive wrecks and underwater ruins in search of loot. Some of the highlights of Moeris include the sunken Temple of Pnepheros, marked by a Sobek statue jutting out of the water, and a shipwreck containing golden treasures key to one of the demo’s missions. Both are a great opportunity to use Bayek’s Animus Pulse ability, a wave that highlights loot items and other points of interest with briefly flickering sparks.
them leaving in the old controls is kind of worrying, they didn't trust the new combatHis melee approach centers on combo strikes, dodges, and deflections, and he can annihilate foes from a distance with ranged weapons or use stealth to topple them one after another. In a toe-to-toe fight, enemies will coordinate in merciless ways, lunging in or firing arrows while you’re busy slashing up their comrades, so the dodge button frequently comes in handy. Bayek can also block attacks with his shield so long as you’re standing still, or you can use it to briefly knock enemies off-balance with an unlockable parry move. It’s even possible to drop smoke bombs mid-combo, which is great for when you’re feeling overwhelmed and need a little breathing room.
“The philosophy around the combat is different, but so are the controls,” says Ashraf Ismail. “The default controls propose a very different experience compared to previous Assassin’s Creeds, but fit very well with the new combat system. For people who really miss the legacy controls, we will have options to change the default. Otherwise, in terms of gameplay, it is really about learning each weapon and how they behave – because there is a lot of depth there – and also paying attention to the weapons wielded by enemies, as this will dictate their behavior.”
Mastering Bayek’s weapons and abilities is essential if you plan to tackle another of Origins’ new additions: boss fights against formidable warriors and strange creatures. We played through one of these, set in an arena in the city of Krokodilopolis, in which Bayek faced down a hulking man known as the Slaver. His weapon of choice was (appropriately enough) a man catcher, a spiked, forked polearm that he used to grab Bayek and hurl him around the arena, frequently into rotating spike traps.
More than an extra step in finding a mission objective, this exercise underlined Assassin’s Creed Origins’ new approach to the structure of its quests. Rather than being locked into a clear chain of A-to-B story beats, you’ll take a free-form approach to discovering your objectives, and you can pursue them more or less at your leisure. After visiting Hotephres, for example, we were tasked with visiting his wife, Khenut, who held a ledger pointing to the identity of a sinister figure known as The Crocodile. However, talking to one of Hotephres’ deckhands also revealed rumors about farmers in Dionysias, who were dying as their fields were burned by unknown assailants.
All new info: • Started working on game before unity • Brand new fighting system • New A.I. • No minimap but a elder scrolls type compass at top • No more sprinting button, speed depends on analog stick • Crouching is back • Story is being kept a secret • Eagle vision is a subtle pulse that highlights objects not enemies • Takes place during the ascent and reign of cleopatra • You can climb everything in the game • Large and small cities with many landmarks including Memphis and Alexandria • The controllable eagle leak was true • NPC's have a day/night cycle and includes time for them to eat, sleep, work, and "answer the call of nature" • Attack buttons are the right shoulder and trigger • A.I. does not take turns to attack • New combat system is more hit-box driven • As you fight, an adrenaline gauge fills up, and when both attack buttons are pressed powerful attacks are unleashed • Left shoulder button is lock on • There are treasures to find in the depths of the water (sunken ships, long-forgotten ruins) • Stat element of customization is removed • New gear system where players can improve specific parts of your gear by crafting materials • Leveling system that has a level cap of 40 • Bayek is not the only playable character in the game but that character is a secret • There are legendary items to loot in the game • You can add blocked arrows to your inventory • You can no longer one hit enemies that are more powerful than you with your hidden blade • Buttons for free-running up and down are removed • Puzzles are back but more challenging and less switches • Much more in depth ability graph with 3 paths (Seer, Warrior, Hunter) • There are gladiator battles in arenas"
It looks like they really put in work and improved in ways that they should have done year ago. That bold part though. I'm concerned as well. Leaving in those old controls.....ehhh. Hopefully it only affects certain things like the actual attack button configuration, and not the combat itself. Also I could also see how someone might want to change back to the old way of climbing since it seems they removed the climb button. At least it seems that way since they change the free running buttons. Regardless of all that though, it seems like they at least put some effort into this one. I'll be coppin' it.They got a big preview on the ubi blog
they confirmed a lot of what was in Game informer but some new (to me at least) details
Towers no longer unlock the map but are fast travel points
Seam less underwater exploration
Combat
them leaving in the old controls is kind of worrying, they didn't trust the new combat
Boss Fights
Free form missions - finally no "missions desynchronized"
Looking forward to it, depending on the previews might even go gold for the culture
I honestly never had a problem with the combat in Assassin's Creed gamesThe combat