Ark : Survival Evolved [PC|PS4|XB1]

Kamikaze Revy

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Open-world dinosaur game ARK announced

Hunt, build shelters, fly Pterodactyls, and more.
image: http://gematsu.com/wp-content/uploads/2015/05/ARK-Ann_05-11-15.jpg
ARK-Ann_05-11-15.jpg

Independent developer Studio Wildcard has announced ARK: Survival Evolved, a new open-world multiplayer dinosaur survival game coming to PlayStation 4, Xbox One, and PC in early 2016. But before that, it will launch via Steam’s Early Access program on June 2.
Here’s the full rundown, via Wildcard:
Powered by Unreal Engine 4, ARK: Survival Evolved takes on the survival genre with a unique blend of emergent multiplayer cooperation and competition. Players awake naked and starving on the beach of a mysterious island among a herd of other confused humans. On ARK, they must then hunt, harvest, craft, research technology, and build shelters to protect against scorching days, freezing nights, volatile weather systems, dangerous wildlife, and potential enemies.
Use cunning strategy and tactics to tame and ride the many dinosaurs and other primeval creatures roaming the dynamic, persistent ecosystems across land, sea, air, and even underground. Build your character’s strengths and gain items, skills, and pet creatures using in-depth role-playing systems. Start a tribe with hundreds of other players to survive and dominate competing tribes…and ultimately discover the ARK’s true purpose.
Tame one of 60 amazing dinosaurs and other prehistoric beasts, including gargantuan creatures on a scale never before seen in video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep jungle with your pack of trained Raptors, tromp through a fortified enemy base along a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex. Players will quickly learn that dinosaurs aren’t the only dangerous creatures on the island. Other players are organizing rebel tribes to accumulate resources, experience, re-spawn points, and to construct sprawling villages and cities, with technology spanning the primitive stone-age to the modern electric-powered era and beyond. And they will fight to destroy anything they see as a threat.
The Steam version of the game will include Oculus Rift support, as well as integration with Steam community features such as Steam Economy and Steam Workshop.
Watch the announcement trailer below.


Read more at http://gematsu.com/2015/05/open-world-dinosaur-game-ark-announced#R1BygojGF1zQCmQL.99
 

HarlemRiverDrive

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I am /SO fukkING IN FOR THIS./

LEGO Jurassic Park, ARK: Survival Evolved, Turok EX, Ex-Propaganda devs' making a Dinosaur game.... :wow;

Dinos are back brehs
 

-DMP-

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Game is gonna have morpheous support
We just announced ARK: Survival Evolved and I’m here to tell you how excited we are about bringing this experience to PS4 and Project Morpheus. From the earliest stages of our development we knew we had an opportunity to create a game that pushes next-gen gameplay experiences in addition to providing awesome visuals. The result is that the world of ARK and its inhabitants feel like a real place that you can walk through, explore, and truly experience in your own way.
The PS4’s powerful hardware has allowed us to bring a scale and scope to the game that wasn’t previously possible in the console space. We’re shooting for the moon with this one, a fully persistent game world, tens of thousands of AI entities, totally destructible foliage and environment, and multiplayer on a huge scale. And yeah, we’ve got dinosaurs. Dinosaurs that you can ride! At release, we’re shooting for about 60 distinct species, and we don’t plan to just have them just wandering around as cannon fodder.
All creatures in ARK have their own living ecosystems, predator hierarchies, and an autonomy that exists outside of the players’ influences. Their interactions with each other intertwine with the way that players might use them, because almost every one of our creatures will be able to be tamed and used for peace or for war. The PS4 has the horsepower to pull this off, so we’re really excited to be finally bringing these kinds of next-generation gameplay experiences to consoles.
We didn’t stop there, though, because what’s better than experiencing all of this as if you were really there? After working for almost three years pioneering and creating high-end experiences for HMDs, I can tell you with good confidence that not much compares to soaring over the jungles and mountains of ARK’s islands on the back of your very own pteranodon. The feeling of immersion the team has created in this beautiful world simply has to be experienced first-hand; it is profound and impactful, and even for me was a little bit surprising when I first tried ARK in VR.
When you design an experience like this, one of the most important things is to not fall into the trap of focusing on one platform and type of input while letting the chips fall where they may on the rest. Just like a mouse versus a gamepad, you have to design with VR in mind from the beginning. All of your testing, all of your gameplay elements, they need to tie into the experience of wearing a VR headset, the different FOV, the perception of motion and presence that exists between looking at a flat computer screen and virtually “being there.” In the end we don’t just “allow” for VR, we recommend it — and ARK will be a richer game because of it.

http://blog.us.playstation.com/2015...ing-to-ps4-project-morpheus/?short_code=2yuz3
-DMP-
 

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this idea is kinda overdue now that i think about it :leon:

imma look out for this
So then I'm guessing you never heard of Monster Hunter from Capcom which is one of the most popular console games in Japan, and has been for a long time. Monster Hunter and Pokemon rule the world of Japan mang.

The series hasn't caught on in America for some reason, I played it and it was fun :manny:
 
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