343 is now Halo Studios: New Name, New Engine, New Games, New Philosophy

Brehcepticon

Adeptus Brehstartes
Supporter
Joined
Aug 6, 2017
Messages
8,622
Reputation
6,771
Daps
43,281
They should have relaunched. They kept that stupid beta tag for so long and missed the opportunity.

Then again, this is the same people who had a quarter million concurrent players evaporate because they think game updates can just be expensive skins.
We're getting the Halo 2 e3 demo tho :troll:
 

Diunx

Probably drunk
Joined
Nov 18, 2013
Messages
12,026
Reputation
1,345
Daps
36,264
Reppin
nightset
Let people miss Halo, let these cats work on something else, workout some new ideas they might use for Halo.
 

Rice N Beans

Junior Hayley Stan
Supporter
Joined
May 5, 2012
Messages
10,804
Reputation
1,447
Daps
22,398
Reppin
Chicago, IL
We're getting the Halo 2 e3 demo tho :troll:

I know it does nothing for the 99% of people but as a someone who enjoys test/demo stuff I will enjoy it. :blessed:

:picard: xbots are not gonna be happy about that

Truth be told they should be using more middleware if they're not gonna hire fulltime employees. At least you can move forwards on someone else's graphing paper.

MS putting a "new look" on decades old stuff is getting tiring. As an example, I copied over Forza Motorsport 6 color values to get the new FM looking right. :francis: "From The Ground Up" my ass.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,081
Reputation
3,719
Daps
108,894
Reppin
Tha Land
Why spend so much time and money on a game engine, just throw it all away?
In order to compete with other GAAS they need to be able to create and release lots of content, fast.

Lots more people have experience with ue5 instead of needing to train everyone on their proprietary engine.

Gaming landscape was different when infinite was conceived. Expectations were very different for a multiplayer game. If halo is gonna compete with apex, fortnight, etc they need LOTS of ongoing content to keep people coming back.

The question is will they be able to make UE5 “feel” like Halo, and can it handle the large scale battles halo is known for.
 

O³ (O cubed)

No more PAWGs, PLEASE??!!!??
Joined
Mar 8, 2017
Messages
16,994
Reputation
3,458
Daps
62,529
Reppin
Hackney, London
In order to compete with other GAAS they need to be able to create and release lots of content, fast.

Lots more people have experience with ue5 instead of needing to train everyone on their proprietary engine.

Gaming landscape was different when infinite was conceived. Expectations were very different for a multiplayer game. If halo is gonna compete with apex, fortnight, etc they need LOTS of ongoing content to keep people coming back.

The question is will they be able to make UE5 “feel” like Halo, and can it handle the large scale battles halo is known for.
I hear you. But that's a waste of investment. Halo is Halo. Trying to compete with the Apexs or COD is why some aspects were poorly received.

No split-screen multiplayer, no Forge at launch. When the game came out, players loved the campaign but lamented that they couldn't play local co-op.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,081
Reputation
3,719
Daps
108,894
Reppin
Tha Land
I hear you. But that's a waste of investment. Halo is Halo. Trying to compete with the Apexs or COD is why some aspects were poorly received.

No split-screen multiplayer, no Forge at launch. When the game came out, players loved the campaign but lamented that they couldn't play local co-op.
They made a bad bet with the “10 year game engine” idea.

The game really wasn’t “poorly received” it got great reviews and some GOTY nods and still has a decent player base right now.

Its problem was and is ongoing content and monitization.

The traditional game that Halo is just doesn’t mesh with a GAAS future.

All the things that keep GAAS going now, are things that kinda fly in the face of what Halo is.

Is supposed to be a tightly balanced, physics playground. Problem is, you can’t really monetize that unless you go back to selling maps, weapons, game modes, etc.

They gone have to find a way to fortnight this shyt, maybe keep some classic modes for traditional fans, but they gotta quit letting those people hold them back. Have some fun with this shyt and try to attract some new players.
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
60,420
Reputation
7,938
Daps
110,637
Halo infinite simply didn't retain a healthy player population because it simply lacked content and I just saw it didn't even have Team Slayer at launch... :gucci:


That's like COD not having Team Deathmatch or Search and Destroy at launch.

It also lacked a real progression system, no forge and proper custom games. Once you lose that initial wave of players, most won't come back especially if there's other options out.


I can bet you if Halo 7 launches with EVERYTHING but the kitchen sink, it won't have this issue of people not playing it no more. It simply lacked content.

Seasonal updates took WAY too long. COD had new content almost every 2/3 months. You had several seasons consistently. Halo Infinite had season 2 go as long as six months before a new one came out and the season barely had content that was engaging for more than a week. Halo's problem has mostly been content issues. If they're going to release a half baked game at launch just to have it out then they can forget about all these videos showing devs talking about the game and how Halo meant xyz to players.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,081
Reputation
3,719
Daps
108,894
Reppin
Tha Land
Halo infinite simply didn't retain a healthy player population because it simply lacked content and I just saw it didn't even have Team Slayer at launch... :gucci:
It did have team slayer at launch. That was cac tweets/misinformation.
That's like COD not having Team Deathmatch or Search and Destroy at launch.

It also lacked a real progression system,
This is their biggest problem, and i don’t know the answer.

How do you monetize a progression system for a fanbase that insists your only “progression” should be how much better you got at the game?
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
60,420
Reputation
7,938
Daps
110,637
It did have team slayer at launch. That was cac tweets/misinformation.

This is their biggest problem, and i don’t know the answer.

How do you monetize a progression system for a fanbase that insists your only “progression” should be how much better you got at the game?
There was no individual team slayer playlist. You had to go through random games before it went to TS.

Progression could've just been cool skins, guns and rankings. It felt empty, like you're just playing and nothing really happened. It felt worse because of lack of content.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
69,081
Reputation
3,719
Daps
108,894
Reppin
Tha Land
There was no individual team slayer playlist. You had to go through random games before it went to TS.

Progression could've just been cool skins, guns and rankings. It felt empty, like you're just playing and nothing really happened. It felt worse because of lack of content.
It had the seasons where you could progress through armor pieces and colors, but in a First person game, cosmetics are gonna feel like “nothing”

People would riot if they had unlockable weapons or tools/powers etc.

They either gone have to let those people riot, or sell this like an old school multiplayer game. With content packs and such.
 
Top