I hear you. But that's a waste of investment. Halo is Halo. Trying to compete with the Apexs or COD is why some aspects were poorly received.
No split-screen multiplayer, no Forge at launch. When the game came out, players loved the campaign but lamented that they couldn't play local co-op.
They made a bad bet with the “10 year game engine” idea.
The game really wasn’t “poorly received” it got great reviews and some GOTY nods and still has a decent player base right now.
Its problem was and is ongoing content and monitization.
The traditional game that Halo is just doesn’t mesh with a GAAS future.
All the things that keep GAAS going now, are things that kinda fly in the face of what Halo is.
Is supposed to be a tightly balanced, physics playground. Problem is, you can’t really monetize that unless you go back to selling maps, weapons, game modes, etc.
They gone have to find a way to fortnight this shyt, maybe keep some classic modes for traditional fans, but they gotta quit letting those people hold them back. Have some fun with this shyt and try to attract some new players.